Warblade maneuvers

Zephiel7

First Post
As some of us know, the warblade is an interesting class with a wide variety of maneuvers to complement his already brokenly powerful statistics.

I was wondering, can a Warblade stack Time stands still with Raging Mongoose? Time stands still has an initiation action of one full round action while Raging Mongoose has an initiation time of a swift action. That would mean the warblade can perform 8 attacks (TSS) + 2 attacks (RM) + 1 possible attack (haste) for a total of 11 attacks per round. If the Warblade has TWF and GTWF, then change that to 14 attacks (TSS) + 4 attacks (RM) + 1 possible attack (haste) for a total of 19 attacks per round! I was wondering whether he can substitute any of those attacks with a grapple/trip/disarm attempt? It seems mechanically sound.

Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with Moment of Perfect Clarity maneuver for a 100+ damage combined with his actual attack that round.

As an aside, what are people's opinions about this class? He's excellent at battlefield control with his maneuvers, at pure combat, in social situations (diplomacy and intimidate are class skills), and even in terms of hit die he has a d12. He receives a lot of additional special class abilities (uncanny dodge for one), he can resist many of the mages spells with his maneuvers (subbing concentration checks for saving throw checks - what with his signficant intelligence and skill focus - would be a tad bit insane), he can resist grapples/trips/disarms easily with the right stances, and he can also do Greater Weapon Focus/Greater Specialization with every weapon he has at his disposal at any time. I like him, but I think encounters should be scaled appropriately.

His only problem is that he can't fly, but even THEN if he switches to ranged combat - with his maneuvers and stances - he can withstand the flying/spell slinging mage and counterattack with ranged weaponry (until the flight spell wears, in which case he cuts through the mage like hot butter.)
 
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The Tiger Claw maneuvers that give extra attacks, say ..'per round' while Haste says '..when using the full attack action', and Time Stands Still says '..take a full attack action..twice..as a fullround action'

So, you'd get 2 extra attacks per hand from Raging Mongoose in that round, not doubled when you use Time Stands Still. But if you're Hasted, you'd get an extra hasted attack during each of the 2 full attacks when using Time Stands Still, for a total of 2 hasted attacks.
 

Kmart Kommando said:
The Tiger Claw maneuvers that give extra attacks, say ..'per round' while Haste says '..when using the full attack action', and Time Stands Still says '..take a full attack action..twice..as a fullround action'

So, you'd get 2 extra attacks per hand from Raging Mongoose in that round, not doubled when you use Time Stands Still. But if you're Hasted, you'd get an extra hasted attack during each of the 2 full attacks when using Time Stands Still, for a total of 2 hasted attacks.

Wholy smokes. That would be 12 attacks per round with a two handed sword and 20 attacks per round with TWF and GTWF. :eek:

One question though: can he substitute any of his regular attacks with grapples/disarms/trips?
 
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Zephiel7 said:
As an aside, what are people's opinions about this class?

The only reason to take fighter instead of warblade is if you need to squeeze a few more feats into a build and can't find any other way to get them.

That's assuming that you don't just ban the fighter in your game and replace it with the warblade (what I've done for mine, along with swordsage replacing monk and paladin being turned into a prestige class and replaced in a core role by crusader).
 

Zephiel7 said:
As some of us know, the warblade is an interesting class with a wide variety of maneuvers to complement his already brokenly powerful statistics.

As others of us know, it is not brokenly powerful.

Zephiel7 said:
Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with Moment of Perfect Clarity maneuver for a 100+ damage combined with his actual attack that round.

No, he can't. In the Warblade's section on recovery, it is explicitly spelled out that "You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers".
 

sukael said:
The only reason to take fighter instead of warblade is if you need to squeeze a few more feats into a build and can't find any other way to get them.

That's assuming that you don't just ban the fighter in your game and replace it with the warblade (what I've done for mine, along with swordsage replacing monk and paladin being turned into a prestige class and replaced in a core role by crusader).

And the warlock replaces the bard...
 


For one thing, banning any classes in a campaign is kinda cruel, bow-fighters and a few other things can be fun, and some people actually like the bladness of the class (doesn't tell you at all how to play your character).

For another, yeah it's a very strong class. I played one up to Warblade 10/Bloodclaw Master 4 (taking the first 3 levels of Bloodclaw after the first 6 of Warblade, then 4 Warblade, then 1 Master)... This campaign is still going on, but the amount of damage I can do in a single round is completely ridiculous, especially things that can be crit. And I can full attack on a charge. Yay! Though my other two party members are a badly built warlock and a Jade Phoenix Mage, the latter being also ridiculously powerful... Um. Yeah, I have no real point, just get Potions of Fly. Yay!
 


blargney the second said:
Warblade is much more akin to the barbarian than the fighter.

Maybe. It's more a problem of power level (compare straight warblade to straight barbarian) than exact role in a party, though.
 

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