Zephiel7 said:Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with Moment of Perfect Clarity maneuver for a 100+ damage combined with his actual attack that round.
First off, like Elethiomel said.. you can't refresh and use maneuvers in the same round.
Zephiel7 said:As an aside, what are people's opinions about this class? He's excellent at battlefield control with his maneuvers, at pure combat, in social situations (diplomacy and intimidate are class skills), and even in terms of hit die he has a d12. He receives a lot of additional special class abilities (uncanny dodge for one), he can resist many of the mages spells with his maneuvers (subbing concentration checks for saving throw checks - what with his signficant intelligence and skill focus - would be a tad bit insane), he can resist grapples/trips/disarms easily with the right stances, and he can also do Greater Weapon Focus/Greater Specialization with every weapon he has at his disposal at any time. I like him, but I think encounters should be scaled appropriately.
Secondly, you're right, he can resist spells with his skill check for saving throw maneuvers, resist trips/such, and do the whole entire focus/spec. tree. But, that said... With the small number of maneuvers readied, every maneuver used for taking care of saving throws is a significant portion of your resources.
I'm playing a warblade at level 9, and can only have 4 maneuvers readied. Moment of Perfect Mind takes up fully 1/4 of my maneuvers, and doesn't get used every encounter. Even when it does get used, it's only good for the first will save, usually. With it taking an immediate action, you can't refresh next round, and can't use maneuvers the next round when you do refresh. One will save/2-3 rounds... Not that broken.
As for the stances, Warblade only gets 4 in his whole career w/o feats. And due to the way stances are arranged, and when he gains them... typically 2 of those stances are stuck at first level stances. Your first non-1st level stance comes in at char. level 10, or through a feat.
Speaking of feats, you won't have that feat to spare for a stance if you go through the whole weapon focus/spec trees. You do get several bonus feats, but they're mostly later in his career and none of those are on the list. (that said, its a good list)
Zephiel7 said:His only problem is that he can't fly, but even THEN if he switches to ranged combat - with his maneuvers and stances - he can withstand the flying/spell slinging mage and counterattack with ranged weaponry (until the flight spell wears, in which case he cuts through the mage like hot butter.)
And lastly almost every maneuver only works in melee combat. Ranged combat is largely out of the question. The warblade gets no proficiencies in any non-throwing ranged weapons. The only ones he gets are for melee weapons that can also be thrown, and any he's specifically taken a feat to be proficient with. Largely the answer to the flying/spell slinging mage is to have a potion of fly on hand, or throw rocks/cry.
Warblade is good.. and it is powerful. but there are downsides as well... far from broken.