Check out the sequel to Warfare for Beginners, the short EN Publishing article for the PATHFINDER RPG by Russell Morrissey (subscribers can download it here). Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs.
In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with the enemy in commando-style encounters. In Warfare for Beginners 2, we continue to develop the warfare process and allow the PCs to direct the war effort more directly. This article assumes that the PCs are in a position of command and can make major strategic decisions.
This expansion should be used in conjunction with the previous article; we won't be covering the basics of Victory Points again here.
In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with the enemy in commando-style encounters. In Warfare for Beginners 2, we continue to develop the warfare process and allow the PCs to direct the war effort more directly. This article assumes that the PCs are in a position of command and can make major strategic decisions.
This expansion should be used in conjunction with the previous article; we won't be covering the basics of Victory Points again here.
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