Warforge campaign

Amy Kou'ai said:
I'm the friend, and I'd possibly be interested in playing a Warforged Artificer-or-Druid, depending.

Well I would have no problem switching to a ranger class. But it will not be until tomorrow until I can get a PC built.
 

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Im glad theres so much positive feedback for this game. I recommend all of you to look at the new races of eberron book, if you haven't already, it has new warforge feets, replacement levelsfor fighter and paladin and new classes for warforged and everything you need to know about warforged.

The game is more planescape oriented but you did come from eberron.
just to tell you guys, I don't know that much about eberron.

if you guys don't have a aim account please get one, I perfer to contact you on that.
 


Gods are not allowed to enter Sigil, but you can still cast divine spells and there are temples in sigil.

Ok, i'll take back the rule about classes. I just didn't want everyone to be a fighter.
 


I think we got more than 4-5 players. Who's it going to be, Legolizard? First 5? Taking more players?
 


We post here or there for approval? I imagine you dont' want to clutter up the Rogues Gallery.
 


If you choose to serve either hatchet or lord of blades and are a cleric, you have access to the construct domain. (more info on these gods are in the rouge gallery).

Construct Domain
Domain power: You may channel any spell prepared into a repair spell like a good clerics channal any prepared spell into cure spells.

1. Touphen Construct*
2. Construct Energy Ward*
3. Stone Construct*
4 Construct energy ward, Greater*
5. Iron Construct*
6. total Repair*
7. Simulacrum (handbook)
8. Awaken Construct( Savage species)
9. True rebuild (like true resurection, but only constructs)

*eberron
 

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