Warforged and Alter Self

Voodoo

First Post
Assuming your DM will let a Warforged Alter Self into other constructs (having completed Warforged Juggernaught) what are good options? Maug from the Fiend Folio is the best I can think of off the top of my head. (DM wants only wizards official stuff btw)
 

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I'd let a warforged alters self into construct even if he does not have any level in Juggernaught. After all, he's a construct. And even when self-altered, he keeps his Living Construct subtype and the associated strengths and weaknesses.

Monster Manual v.3.5.: The construct list here features animated objects, golems, homonculus, inevitables, retriever, shield guardian.

Monsters of Faerûn: The construct list here features crawling claw, golems, helmed horror, tomb tapper.

Monster Manual 2: The construct list here features automatons, bogun, bronze serpent, captured one, chain golem, clockwork horrors, dread guard, golems, half-golems, juggernaut, nimblewright, raggamoffyns, rogue eidolon, runic guardian.

Fiend Folio: The construct list here features blackstone gigant, caryatid column, golems, invitables, iron cobra, maug, necrophidius, wicker man, zodar.

MM3: The construct list here features cadaver collector, golems, grisgol, shredstorm, slaughterstone constructs, warforged.

Keeping only those with 5 HD or less, and within one size category of Medium, we have.

Small Construct:
Electrum Clockwork Horror (4 HD, MM2)
Raggamoffyn, Tatterdemanimal (1 HD, MM2)
Small Animated Object (1 HD, MM)
Warforged Scout (no HD, MM3)

Medium Constructs:
Automaton, Hammerer (5 HD, MM2)
Automaton, Pulverizer (3 HD, MM2)
Dread Guard (5 HD, MM2)
Iron Cobra (2 HD, FF)
Medium Animated Object (2 HD, MM)
Necrophidius (2 HD, FF)
Raggamoffyn, Common (3 HD, MM2)

Large Constructs:
Large Animated Object (4 HD, MM)
Maug (2 HD, FF)
Warforged Charger (4 HD, MM3)

The animated objects can be interesting for mobility, since you get the movement speed of your altered form. By carefully chosing the object you imitate, you can gain very fast walk (well, wheeling) speed, swim speed, climb speed, and even (clumsy) flight speed!
 
Last edited:

Gez said:
The animated objects can be interesting for mobility, since you get the movement speed of your altered form. By carefully chosing the object you imitate, you can gain very fast walk (well, wheeling) speed, swim speed, climb speed, and even (clumsy) flight speed!

It's also great for disguises.

"Whadda you mean, 'The table casts a Fireball at me'?!?"

(Yes, a Silent, Stilled, Eschewed Fireball, okay?)

:p
 

alter self makes planetouched a not so weak anymore option for la +1 and able to take forms of 5hd outsiders grants cool movement and solid natural armor with ease (since sommon spells can bring these creatures for easy study and familiarity). To get flight with a humanoid alter self you need to be familiar with some whacky races but with constructs, or outsidres you have easy to find examples to get familiar with. Polymorph/transmogrofist get even mor interesting with these alternate races opening up previously disalowed shapes with alter self and polymorph. Alter self and polymorph are also seldom used options for Liches (keeping their mentals and SU qualities while gaining status of undead forms they're familiar with). Master Green Star Adepts make for interesting polymorph and alter self options too (their class feature DR combine well with various alter self/poly options).
 

Bah, them new times. Back in my day, we had wizards turning into trolls and such. Now we have tin-heads turning into wardrobes ;)
 

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