Mistah J
First Post
I have a player whose character concept includes the desire to emulate the mechanical. It's kind of like, because they embrace the ideals of Law and a mechanical nature of the body and the universe on the inside (they are a cleric), they want to show it on the outside. If that makes sense.
We have looked at the half-golem template, the rules for grafts, a few Dragon Magazine articles that describe implanted magic items and a few other body-modification type things. They are all close, and we may use some to round it out but they are not.. "meaty" enough to serve as the core.
The best thing we have found for that are the warforged feats like Mithril Body and the rest. The trick is, the character is not a warforged - they are human.
Now, I'll let the player look over the racial stats of the warforged and if she likes, she can play one crunch-wise and still be a human fluff-wise. However, there is a lot to the warforged that I don't think will fit; -2 Wis, -2 Cha and no natural healing make some hefty dings to a functioning cleric.
So, what do you think would be an acceptable cost for a character to gain the "Composite Plating" racial trait of the warforged - and subsequently, access to the feats that develop it? Should it be a feat? Perhaps a home-brewed graft? a level adjustment?
It's a first level character, and while putting the aquisition of this ability off until higher levels would not be the worst in the world, I don't want the player to become disillusioned.
Thoughts?
We have looked at the half-golem template, the rules for grafts, a few Dragon Magazine articles that describe implanted magic items and a few other body-modification type things. They are all close, and we may use some to round it out but they are not.. "meaty" enough to serve as the core.
The best thing we have found for that are the warforged feats like Mithril Body and the rest. The trick is, the character is not a warforged - they are human.
Now, I'll let the player look over the racial stats of the warforged and if she likes, she can play one crunch-wise and still be a human fluff-wise. However, there is a lot to the warforged that I don't think will fit; -2 Wis, -2 Cha and no natural healing make some hefty dings to a functioning cleric.
So, what do you think would be an acceptable cost for a character to gain the "Composite Plating" racial trait of the warforged - and subsequently, access to the feats that develop it? Should it be a feat? Perhaps a home-brewed graft? a level adjustment?
It's a first level character, and while putting the aquisition of this ability off until higher levels would not be the worst in the world, I don't want the player to become disillusioned.
Thoughts?