Warforged Racial Feats

chronoplasm

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Chain Punch
Prerequisite: Warforged
Benefit: As you gain this feat, chose a hand. Unarmed strikes with that hand counts as a flail with reach. You have proficiency with that weapon.

Gun Arm
Prerequisite: Warforged
Benefit: As you gain this feat, chose a hand. Unarmed strikes with that hand count as a crossbow with range 15/30 and Load minor. You have proficiency with that weapon.

Drill Arm
Prerequisite: Warforged
Benefit: As you gain this feat, chose a hand. Unarmed strikes with that hand count as a Heavy blade that deals 1d6 damage. You have proficiency with that weapon. You also gain a burrow speed of 4 as long as that hand is free.

Vice Arm
Prerequisite: Warforged:
Benefit: As you gain this feat, chose a hand. Unarmed strikes with that hand count as a Pick that deals 1d6 damage. You gain a +2 bonus to grapple checks as long as that hand is free.
 

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Mega Man
Prerequisite: Warforged
Benefit: As you gain this feat, choose a hand. As a standard action using that arm, you can use the wizard's magic missile spell.

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