Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits


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No, it's an RPG with some board game bits. There's cards in the game?

I was being a bit cheeky. But yes, I think that all your maneuvers/attacks are on cards, and I think wounds/criticals and other things are on the cards, too. Like you get hit, so you draw a card; if it's a critical you flip it to the critical side and whatnot.

If one were to seriously argue that the game is a hybrid (I don't care, because I loathe it too much to want to spend much time thinking about it), I think that the strongest argument would be that it's a rpg/card game hybrid; but as I was pointing out the line between "board game" and "card game" is awfully blurry these days.
 

"Good complication"? Maybe for some other game.

Maybe not so good for tabletop RPGs in general. How much do people really want to grub their hands with such complication -- and how much do they prefer to leave it to a computer? Trying to compete with video games on the machine's terms is a losing proposition, I think.

Or is the perceived rival-cum-model the tabletop wargame? There was always a fine line between the two hobbies, and the cutting-edge wargamers have rather blurred it. So, is this really a regression back toward the state in which RPGs are just a subtype of wargame?
 

"Good complication"? Maybe for some other game.

Maybe not so good for tabletop RPGs in general. How much do people really want to grub their hands with such complication -- and how much do they prefer to leave it to a computer? Trying to compete with video games on the machine's terms is a losing proposition, I think.

I take issue with the mistaken belief (IMHO of course) that mechanical complexity has anything to do with competing with computer RPGs.

One of the most simple RPG systems is GURPS (roll 3d6 for everything) yet it was the basis for the FALLOUT CRPGs.
 


Assuming, though, AllisterH, that I were to agree with your characterization -- with just what "mistaken belief" in particular are you taking issue? You're a bit vague on that point, or at least on the presumed relevance of GURPS.
 


Ah, well, if by "RPG systems" you mean "choices of dice to roll", then the one in GURPS is only more complicated than all those involving but one or two dice.

Granting that, what exactly are you asserting as to competition with computer RPGs?

One of the most simple RPG systems is GURPS (roll 3d6 for everything) yet it was the basis for the FALLOUT CRPGs.
What happens to be "the basis for" a CRPG is an entirely different matter.
 

Ah, well, if by "RPG systems" you mean "choices of dice to roll", then the one in GURPS is only more complicated than all those involving but one or two dice.

Granting that, what exactly are you asserting as to competition with computer RPGs?

What happens to be "the basis for" a CRPG is an entirely different matter.

No, I asusme it was you that was asserting that finicky dice resolution systems are trying to be computer like.

I'm simply stating that given the underlying mechanic in Fallout, dice mechanics/complexity has nothing to do with computers.

EDIT: GURPS is still less complicated than Alternity for example and the latter uses two dice to resolve actions.
 

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