Warhammer d20

NiTessine said:
I'd say that they are the same as high elves, but CE alignment... That is pretty much the only difference between high and dark elf societies.
Err... yes and no. You're ignoring lots of specific things (prestige classes?) like witch elves, lion warriors, cold one knights, etc.

I wouldn't say that dark elves and high elves are any more alike in Warhammer than high elves and drow are in D&D.
 

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"By chance . . ."

"By chance . . ." became one our most relished gaming phrases because of our favorite critical hit entry in WFRP which kept coming up. It goes something like "The powerful blow shatters your opponents thigh. By chance, a bone splinter severs the femoral artery. Death is instantaneous."
 

Re: "By chance . . ."

Voadam said:
"By chance . . ." became one our most relished gaming phrases because of our favorite critical hit entry in WFRP which kept coming up. It goes something like "The powerful blow shatters your opponents thigh. By chance, a bone splinter severs the femoral artery. Death is instantaneous."

{wipes a tear away} *sniff* that's beautiful! :D
 

mmadsen said:
Is The World of Warhammer any good? Or would the RPG book be a better buy?

Depends on what you want. This is a great world guidebook with no RPG mechanics, similar to the world of time atlas and, I would assume, the world of shanara and Middle Earth ones.

It has great examples of the art and feel of the world a breakdown of areas, peoples, dark forces in the world, and a bestiary at the end. If you want to do d20 in the world this is a great nonrules worldbook. Similarly, if you just want an intro to the world I would recommend it.

If you want to play the game, then the RPG book is the way to go, which is also excellent. If you want to use the WFRP gaming ideas it uses lots of short classes you could use as inspiration for prestige classes (rat catcher, judicial champion, witch hunter, slaver, etc.) and it has neat magic and monsters with ever present chaos in the background.
 

Wicht said:


Or you could use the scarred lands rat-men, almost a direct ripoff actually and therefore an almost perfect conversion.


vigil watch: warren of the ratmen was the book that introduced SKAVEN to D20...i don't care what they call them, those ratmen ARE skaven in all their furry glory. For skaven lovers out there, i Highly recommend picking this book up..
 

I have to say the real pull of the WHFRP was the bonecrunching crits and the stat % rolls. The careers was a great idea (but pretty quickly broke down. I started just using them as the basic character creation and then let the players pay xp to improve their abilities) and the magic system was kinda lame.

I think converting it to d20 would gut the biggest draw of the game. In WFRP if you see 8 orcs, you think twice about jumping them, even if you are experience characters. Unless you really tweaked the D20 system (which i do believe is possible), i think you'd lose a lot of WHRPG's appeal. If you have to tweak it so much, why not just play the original game. I think it would be easier to fix the one or two problems with WHFRP than it would be to dissemble D20 enough to fit the setting/genre of WHFRP.

Not that the attempt shouldn't be made or anything, just that it seems it might be more effort than its worth. I've been toying with taking a break from D20 and running WHRP sometime in the near future. Although i think M&M will get first crack at a new campaign first. :)
 

Warchild said:
I think converting it to d20 would gut the biggest draw of the game. In WFRP if you see 8 orcs, you think twice about jumping them, even if you are experience characters. Unless you really tweaked the D20 system (which i do believe is possible), i think you'd lose a lot of WHRPG's appeal. If you have to tweak it so much, why not just play the original game. I think it would be easier to fix the one or two problems with WHFRP than it would be to dissemble D20 enough to fit the setting/genre of WHFRP.
You obviously haven't read my replies in this thread. Converting the system to d20 and still maintaining much of that draw (although not the specific hits tables, which I don't like anyway) isn't as hard nor does it require nearly as much tweaking as everyone seems to think it does, IMO.
 

Re: "By chance . . ."

Voadam said:
"By chance . . ." became one our most relished gaming phrases because of our favorite critical hit entry in WFRP which kept coming up. It goes something like "The powerful blow shatters your opponents thigh. By chance, a bone splinter severs the femoral artery. Death is instantaneous."

We drew one of our favorite "game sayings" from WFRP too. It's printed right on the cover:

"It's a grim world of perilous adventure."

Whenever we get spanked really hard (like last night), we say, "Well, it is a grim world of perilous adventure after all."
 

My favourite bit of WHFRP had to be the crit table; I just remember the mess it made when one of the PC's, a dwarf, was being attacked by a BEast of Nurgle. He was prone, fending the big slug-thing off him with his shield; nearly dead and wouldn't last long. Then a chance swing with his axe and a good roll on the crit table, and it took him *weeks* to clean the slime off his clothes :)
 

I am really hoping that Iron Kingdoms gives me the same feeling I get from Warhammer.

Oh, the magic system has been cleaned up in the Realm of Socrery book.
 

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