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How is AD&D equivalent to d20? I'm talking about running something similar to d20 Call of Cthulhu in a setting similar to Warhammer.Eccles said:I ran a WFRP campaign using D20 rules for a while.
The party got to about 5th level and I had to force them all to change to the WFRP rules.
The AD&D system doesn't support the 'Grim World of Perilous Adventure' - the power level is far too high.
Uhh, CoC death from massive damage threshold of 10? Star Wars VP/WP with all crit damage going directly to WP as in the d20 Middle-earth site? Plenty of ways to do this in d20 -- I don't know what AD&D has to do with anything at all. I never played (nor was interested in) AD&D, at least since the early days of 1e.And beyond 5th level, there's no possibility of 'Lucky Goblin Syndrome' creeping in. In WFRP it's perfectly possible for a crummy goblin to critical and kill a powerful knight on horseback.
In AD&D, that same goblin would have to hit and critical about 40 times to have the same effect.
Bullocks. Plenty of systems can be 'perilous' including some already in print d20 rules.LGS is what makes the Warhammer world 'perilous' - no character is safe from it.
I think you're talking about the last version, not the newest version. Color? The books are all black and white! Now that Mike McVey left GW, the 'colorful' clown-like models of the early 90s are long gone.When talking about the resource books (and I think I've got 'em all now), then try to avoid the battle game books. Especially the latest release. It's too colourful and cartoon-y. Warhammer Battle has turned away from the gothic roots it had in the 80s, and is now all about selly garish coloured paints to little kids. As a result, even the skeletons have to be attractive. The world as sold by Games Workshop ain't as grim as it used to be.
d20 has already done that. It's called CoC. And Star Wars. And Sovereign Stone, for that matter, if you want another type of spell system. Or WoT. What are you calling d20? From above it looks like you're equating AD&D with d20, which is patently false.The good stuff's in the Roleplay rulebook. But without really re-hashing the HitPoint rules and downgrading spells, the D20 system is too over the top to function properly.
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