Warhammer Fantasy Roleplay's Core Character Stats

Cubicle 7 has previewed the core character statistics of its upcoming Warhammer Fantasy Roleplay -- Weapon Skill, Ballistic Skill, Strength, Toughness, Initiative, Agility, Dexterity, Intelligence, Willpower, and Fellowship.

Cubicle 7 has previewed the core character statistics of its upcoming Warhammer Fantasy Roleplay -- Weapon Skill, Ballistic Skill, Strength, Toughness, Initiative, Agility, Dexterity, Intelligence, Willpower, and Fellowship.


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"Today we’re going to tackle one of the most frequently asked questions about the new edition of Warhammer Fantasy Roleplay: what, exactly, is the stat line? So, with no further ado, here it is:
  • Weapon Skill (WS) – close-quarters fighting ability
  • Ballistic Skill (BS) – ranged fighting ability
  • Strength (S) – physical strength
  • Toughness (T) – hardiness and healthiness
  • Initiative (I) – speed of thought, reaction, and awareness
  • Agility (Agi) – coordination and natural athleticism
  • Dexterity (Dex) – ability to perform delicate manual tasks
  • Intelligence (Int) – powers of thought, analysis, and understanding
  • Willpower (WP) – strength of mind and determination
  • Fellowship (Fel) – ability to influence and befriend others
Each of these Characteristics has a numerical value, along the same general scale as those used in the first and second editions of the game. That said, as WFRP4 has no upper limit, some nasty creatures have Characteristics soaring significantly higher than 100! Whatever the number, the first or ‘tens’ digit of each Characteristic is its bonus value, which is used in a variety of different ways, including limiting Talents and defining spells, and determining Wound loss in combat.
Characteristics are used as the basis for your Skills. Much like second edition, skills come in two kinds, basic and advanced. Everyone has access to basic Skills, but advanced Skills can only be used if you have learned them, for example as part of your career.

You’ll note that we have Dexterity and Agility — why both? Those familiar with RPGs will have seen those terms used interchangeably. Dwarfs are a great example for why we wanted to include each as a discrete Characteristic. Dwarfs are known for their exquisite works of craftmanship rather than for being flexible acrobatics, and we believed supporting that difference was important, allowing Dwarfs to make intricate machines, jewellery, and artefacts, but not have a natural flair for dance. So we used Dexterity to reflect manual dexterity, leaving Agility to define nimbleness of the body.

Similarly, we wanted to differentiate between speed of body and speed of mind, so we have both Agility and Initiative. Agility is used for tests involving dodging, dancing and similar movements of the body. By comparison, Initiative is used for perceiving, reacting and intuiting what’s happening in the world around you."
 

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You'd kinda hope they would email all those with pre-orders rather than some random tweet. Not something I have anything to do with, I'm not much of a twitt
 
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