Better than I thought, fast, simple and flexable. Spells have a target number, caster has magic points; this is number of dice he/she can roll to get to target number, doubles, triples and quads are bad. Componets add +n to total rolled.KaosDevice said:How is the magic system in play I've been reading some very positive reviews of it in...um...reviews but not anywhere talking about how it plays out.
Hand of Evil said:Better than I thought, fast, simple and flexable. Spells have a target number, caster has magic points; this is number of dice he/she can roll to get to target number, doubles, triples and quads are bad. Componets add +n to total rolled.
KaosDevice said:Does the whole 'whammy of chaos' thing come into play as much as it looks like it would? I mean, there are no magic points so you can cast away am I correct? The only danger is the Curse? (Kind of sounds like Paradox in the old MAGE:TA)
Dagger75 said:Had a game going, was very. We had to cancel do do people not showing up.
But heard if you are playing D20 you are playing WFRPG.
KaosDevice said:Is anyone out there actually playing Warhammer FRP? Just nod if you can hear me. Is anyone running this at home?