D&D 5E Warlock as divine offspring?

Quartz

Hero
I was reading the Good patron for Warlock megathread and it struck me that the Warlock could be a good method of modelling divine offspring. The pact would represent the PC's connection with their divine forebear.

What do you think?
 

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Personally, I'd probably go Sorcerer instead of Warlock, since that seems to be the class that is meant to model inborn magic. But there might be some good stuff in the Warlock to borrow when building the new Sorcerer subclass.

Cool take on what the warlock's pact represents, though.
 

Great idea!

Blade Pact warlocks as the offspring of angels armed w/flaming swords. Chain Pact warlocks descended from Greek-like gods gifted with cute mechanical owls straight out of Clash of the Titans. Pacts as family ties.

Also a great approach in general: using the existing mechanics to represent something new/different within the fiction of a specific campaign setting.
 

Also works with the angle of the thing you have a pact with not necessarily being something you get along with or like.

"I don't care, Dad, I'm not killing those goblins for you! Gawd, you're such a hypocrite! I'm moving in with Emily!" *doorslam*
 


I miss the Invoker....

A Divine Pact Warlock makes some degree of sense, but the spell list is not very supportive of the concept. If I had a player wishing to do this, I might expand the spell selection by adding some cleric spells for them to learn.
 

Good idea - would work really well with something like the Greek gods, constantly meddling in the lives of their offspring and favourites.
 

Personally, I'd probably go Sorcerer instead of Warlock, since that seems to be the class that is meant to model inborn magic. But there might be some good stuff in the Warlock to borrow when building the new Sorcerer subclass.

Cool take on what the warlock's pact represents, though.


My thinking exactly. A divine scion wouldn't get their magic by making a pact; they'd be born with it.

And the Sorcerer class is in dire need of some new bloodlines, because the Draconic and Wild magic are both terrible. One's a worn out cliche and the other is collateral damage waiting to happen.

It's like, "Oh sure you can play a Sorcerer; which flavor would you like: vanilla or cancer?"

If somebody offered me a new subclass for the Sorcerer I'd grab it with both hands.
 

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