What I love about the Warlock class is that it is incredibly simple. The lack of spells/day reduces the complexity by a really amazing amount, especially as -- all of a sudden -- the spell casting stat doesn't matter and certainly doesn't give additional spells per day.
By the flavor text, the Warlock is given powers by a demon. My conception is that this is an evil agent that is somewhere between moral realm and the truly horrific -- not an evil god, but certainly evil.
Here's what I'm thinking... for one, all the spells will be usable at will, just like the warlock.
HD: d6 or d8.
BAB: cleric equivalent. Possibly just wizard.
Level and capabilities:
1: All the zeroeth level cleric spells, and potentially turn undead
2 to 5: At each level learn a 1st level spell. This makes 4 first level spells.
6 to 9: Learn a new 2nd level spell. At sixth level, exchange one first level spell for another.
10 to 13: At each level, learn a third level spell. At 10th, exchange one second or first level spell for another.
14 to 17: Fourth level spell each level. At 14th, exchange one lower level spell for another.
18 to 20: Pick up a fifth level spell. Of course, at 18th, exchange one lower level spell for another.
There it is. Simple, easy, and I'm sure it is has been done before.
I'd be interested to know what everyone thinks. I realize that this gives unlimited healing, but I'm not entirely certain why that is bad. Certainly a party of one of these, a warlock, a thief and a fighter could actually go all day long -- but is that such a bad thing?
Note: When learning a spell of level N, you can learn instead a psell of lower level.
By the flavor text, the Warlock is given powers by a demon. My conception is that this is an evil agent that is somewhere between moral realm and the truly horrific -- not an evil god, but certainly evil.
Here's what I'm thinking... for one, all the spells will be usable at will, just like the warlock.
HD: d6 or d8.
BAB: cleric equivalent. Possibly just wizard.
Level and capabilities:
1: All the zeroeth level cleric spells, and potentially turn undead
2 to 5: At each level learn a 1st level spell. This makes 4 first level spells.
6 to 9: Learn a new 2nd level spell. At sixth level, exchange one first level spell for another.
10 to 13: At each level, learn a third level spell. At 10th, exchange one second or first level spell for another.
14 to 17: Fourth level spell each level. At 14th, exchange one lower level spell for another.
18 to 20: Pick up a fifth level spell. Of course, at 18th, exchange one lower level spell for another.
There it is. Simple, easy, and I'm sure it is has been done before.
I'd be interested to know what everyone thinks. I realize that this gives unlimited healing, but I'm not entirely certain why that is bad. Certainly a party of one of these, a warlock, a thief and a fighter could actually go all day long -- but is that such a bad thing?
Note: When learning a spell of level N, you can learn instead a psell of lower level.
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