Particle_Man
Explorer
Flee the Scene is great both for moving on the battle field and confusing the enemy (those images of you left behind can draw enemy fire without you being harmed).
Kurotowa said:2: At 1st level, Point Blank Shot and Precise Shot. You'll be firing into melee a lot and even with a touch attack the -4 penalty can hurt. Later on look into Maximize SLA, Sudden Still, and Extra Invocation.
Particle_Man said:PB shot and Precise Shot specifically apply, as do many "weapon feats" like Weapon Focus, Improved Critical, and Improved Precise Shot (admittedly, the prereq for the latter means you have to wait until 15th level).
Unfortunatetly, Rapid Shot and Manyshot do not apply. You still only get one standard action per round, and you use it all up with the invocation. IF you want more bolts/rd, you need Quicken Spell like ability, Sudden Quicken, or Leadership. Although the invocation Eldritch Chain gives you something close.
Patryn of Elvenshae said:Which rules are referring to, specifically?
Scion said:Looks like he wants all of the 'spells as weapons' rules.
Werent they given in greater detail in complete arcane?
Patryn of Elvenshae said:Originally in Tome and Blood, and then expanded upon in Complete Arcane.
They exist in the core rules, as well, but it's kind of involved to get there from first principles. So the rules in T&B and CA don't so much change any rules as just make them absolutely clear.