Mustrum_Ridcully
Legend
True, in a module or adventure path or something these connections might only become relevant by accident and might require the GM more work adjusting if it happens. (That could also be required if the module pertains to a deity a religious organization the Cleric or Paladin might be related to.)Carrying a link to entities like The Archfey might be a total non-issue in a railroad chain of modules/hardcover adventure where PCs are pretty much welded to the module boundaries. That quickly starts to change & "well if you're the type of gm who.." is no longer applicable as things move more towards sandbox play though. That shift occurs because the nature of a sandbox means that the PC is carrying that link and can make use of it in ways that are simply not possible while chained to a series of potentially connected modules
But at least the game isn't designed in a way this could cause a balance issue. The mechanical effects of having a particular patron or deity still apply, and you just have to live with the character's background being not that important for the story. Just the same as if they'd play a Barbarian, Fighter or Wizard, regardless of what tribes, military units or magic apprenticeships they were involved in that might have lead to them to this class. A bit of a missed opportunity, sure, but that's the disadvantage of running a purchasable adventure instead of homebrewing.

