Remathilis
Legend
Interesting. Can people tell you're a level 7 rogue (assassin) by looks or...They represent things that exist in the fiction. Why would we have rules for them otherwise?
Interesting. Can people tell you're a level 7 rogue (assassin) by looks or...They represent things that exist in the fiction. Why would we have rules for them otherwise?
So just to be clear, in your games, the presence or absence of class and levels is something that can be determined by PCs and NPCs in the fiction, and can be discussed in-character without opening a metagame channel?They represent things that exist in the fiction. Why would we have rules for them otherwise?
But do they represent exact things or do they represent approximate things and roundings?They represent things that exist in the fiction. Why would we have rules for them otherwise?
No, but once they fight you they can tell that you’re more competent than your ally, the 4th level battle master fighter and trained in completely different martial techniques.Interesting. Can people tell you're a level 7 rogue (assassin) by looks or...
And to clarify, when you say consequence, you mean that you expect the GM to measure your actions and enforce a consequence on your character?As a player, if I was playing a Paladin (often enough) Cleric (rare) Warlock (very little because of this threads exact issue) and I acted against my oath/god/patron and there was no actual consequence? The game is less for it in my view.
But, I'm old and apparently out of touch with what good gaming looks like.
Isn’t that how most of the game works?And to clarify, when you say consequence, you mean that you expect the GM to measure your actions and enforce a consequence on your character?
And to clarify, when you say consequence, you mean that you expect the GM to measure your actions and enforce a consequence on your character?
Yours, maybe.Isn’t that how most of the game works?
So in your game the players decide the consequences of their actions?Yours, maybe.