D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities


log in or register to remove this ad

They represent things that exist in the fiction. Why would we have rules for them otherwise?
So just to be clear, in your games, the presence or absence of class and levels is something that can be determined by PCs and NPCs in the fiction, and can be discussed in-character without opening a metagame channel?
 



As a player, if I was playing a Paladin (often enough) Cleric (rare) Warlock (very little because of this threads exact issue) and I acted against my oath/god/patron and there was no actual consequence? The game is less for it in my view.

But, I'm old and apparently out of touch with what good gaming looks like.
 

As a player, if I was playing a Paladin (often enough) Cleric (rare) Warlock (very little because of this threads exact issue) and I acted against my oath/god/patron and there was no actual consequence? The game is less for it in my view.

But, I'm old and apparently out of touch with what good gaming looks like.
And to clarify, when you say consequence, you mean that you expect the GM to measure your actions and enforce a consequence on your character?
 





Remove ads

Top