D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

Yes. For an example of why, something you regularly see on this forum (which is more broad minded than most) is this: “soandso says they do X. Acording to holy scripture that means they a pseudonanagonagon, so they must also do Y and Z”.

Silo yourself as much as you like, but don’t you dare try and silo anyone else.
And? What's the threat here if I do silo other people? What are the consequences that would prevent me from doing so?
 

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The names don't matter. The abilities are identical and MUST be learned in the exact same order. Knowing about level is irrelevant. Being called action surge, moar attax!!!, or whatever doesn't change that it does the same thing for each fighter.
How does a fighter distinguish between more attacks because he as used action surge, and just having bad luck in combat or facing a better skilled opponent that can parry or dodge their attacks, or the other fighter actually being a bit better than him? Or do we assume action surge creates some special visual effect or sound effect like the bionic man running with his bionic legs, or things really happen turn-based in-universe, and for a few milliseconds every 6 seconds he can swing his sword exactly once, but another fighter swings it twice (sometimes)?
 

How does a fighter distinguish between more attacks because he as used action surge, and just having bad luck in combat or facing a better skilled opponent that can parry or dodge their attacks, or the other fighter actually being a bit better than him? Or do we assume action surge creates some special visual effect or sound effect like the bionic man running with his bionic legs, or things really happen turn-based in-universe, and for a few milliseconds every 6 seconds he can swing his sword exactly once, but another fighter swings it twice (sometimes)?
In 5e you only have 6 seconds to move, attack and use a bonus action. Unlike AD&D where rounds were long enough for you to swing many times, but only get one attack, in 5e each attack is a swing. If your opponent parries, you missed. If he dodges you, you missed. With action surge the fighter uses a burst of energy to attack more times.
 

In 5e you only have 6 seconds to move, attack and use a bonus action. Unlike AD&D where rounds were long enough for you to swing many times, but only get one attack, in 5e each attack is a swing. If your opponent parries, you missed. If he dodges you, you missed. With action surge the fighter uses a burst of energy to attack more times.
I mean, I think it's a major point of contention (and a difference in playstyle) as to how much diegetic reality the character-based mechanics actually impart, as opposed to how much of it is open to reskinning.

Personally, I don't think action surge needs to provide much (if any) diegetic narration; it's perfectly allowable to simply narrate it as a better result set (more successful attacks within the time frame). But I'm also generally opposed to opponents being able to read what actions other characters have taken, and then make game assumptions based on that. I don't want players saying "Oh, that character used an action surge, he won't be able to do that again."
 

In 5e you only have 6 seconds to move, attack and use a bonus action. Unlike AD&D where rounds were long enough for you to swing many times, but only get one attack, in 5e each attack is a swing. If your opponent parries, you missed. If he dodges you, you missed. With action surge the fighter uses a burst of energy to attack more times.
Flash flash hundred yard dash is that you?

Have you seen a human moving around in the world?
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