Hello all,
I'm thinking of a house rule for the commander's strike at will power for the warlord. The way i see it, the warlord is a leader aiding his allies on the front lines. He actually need to be there to use most of his abilities. At first, i liked the idea of a commander strike with a small range (something like 3-4 squares, or less). The idea is that the leader can still be usefull when he is slightly behind the front line - keeping an eye on what's happening and giving order to his comrades, having a bigger picture of the melee and looking for opportunities others characters don't see since they are directly in melee. Meanwhile, he can be a second line of defense between the front line and the artillery in back - moving himself back and fort to ensure no enemies can reach the artillery but still be usefull when he is right behind his allies.
Do you think giving commander's strike a small range will give me bad surprises? I think it's a nice add to role-playing warlord in combat (which is the first reason i want to bend the rules on commander's strike), but i don't want it to be an overpower ability. Any opinions?
I'm thinking of a house rule for the commander's strike at will power for the warlord. The way i see it, the warlord is a leader aiding his allies on the front lines. He actually need to be there to use most of his abilities. At first, i liked the idea of a commander strike with a small range (something like 3-4 squares, or less). The idea is that the leader can still be usefull when he is slightly behind the front line - keeping an eye on what's happening and giving order to his comrades, having a bigger picture of the melee and looking for opportunities others characters don't see since they are directly in melee. Meanwhile, he can be a second line of defense between the front line and the artillery in back - moving himself back and fort to ensure no enemies can reach the artillery but still be usefull when he is right behind his allies.
Do you think giving commander's strike a small range will give me bad surprises? I think it's a nice add to role-playing warlord in combat (which is the first reason i want to bend the rules on commander's strike), but i don't want it to be an overpower ability. Any opinions?