Warlord build

Mokona

Explorer
May I please have some comments to optimize this character? Originally I went with 16,16 stats but dropped to 16,14,14,13,10,8 in order to hopefully qualify for better feats later on. What are you thoughts?

The party that I support consists of a Charisma Halfling Paladin, Dex 20 Human Ranger Archer, Fey Pact Human Warlock, Human Wizard, and my Dragonborn Warlord. At this point I think I'm shooting for Combat Veteran as my paragon path but I've considered other options including cross class options. At first level I have the multiclass Dark Warlock Pact Initiate feat but I don't think I'll keep that after 2nd or 3rd level.

Benali
Lawful Good Dragonborn
Str 18, Con 13, Dex 14, Int 8, Wis 10, Cha 16
Init +5, Speed 5, AC 17, Fort 15, Ref 13, Will 14
HP 25, Bloodied 12, 8 healing surges @ 7 HP each

Trained in Athletics, Diplomacy, Endurance, Intimidate, and Streetwise
Characters of War background from Dragon 366 - "Officer Who Came Out of Retirement"
Equip: Longsword, Chainmail, Light shield

Powers:
Bastion of Defense (3[W] and temp HP for allies)
Guarding Attack (2[W] and +4 AC for on ally)
Spiteful Glamor (1d12 dmg against unwounded foe - Dark Pact Warlock)
Dragon Breath (1d6 dmg in close blast 3)
Inspiring Word (+1d6 HP to ally who can spend a healing surge)
Wolf Pack Tactics (1[W] and let 1 ally shift 1 square)
Furious Smash (4 dmg and let 1 ally get +3 to hit and dmg on next attack)

I'm looking at optimizing this character for the long term more than just optimizing for 1st level play. I went with 14 Dex instead of 14 Con so that by 15th level I will have 15 Dex without hurting my progression to 22 Str and 20 Cha. I'll also qualify to take Shield Proficiency Heavy, Shield Specialization, Armor Proficiency Scale, and Armor Specialization Scale boosting my AC +4, Ref +2, and Speed +1. However it hurts my Dragonborn powers such as Dragonbreath and the healing surge bonus.

Having a higher dex also allows me to take the Blade Opportunist - Heavy Blade Opportunist chain. Again, I'm one of only two melee fighters in my party because we have a Wizard, Archer Ranger, and Fey Pact Warlock outside of the Paladin. So I think I'll have chances to use opportunity attacks.

Or is it common to avoid over-focus on just your top two stats while leveling?
 

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I would go for Viper Strike over Wolf Pack Tactics. One might note that the effect on viper's strike does not rely on an actual hit.

With the number of monsters that use "you get a free shift when xyz happens" type abilities, it's really useful to say "oh, wait, no, you still get attacked, by me or my party-member." Especially when you have a reach weapon (I use a halbred)- you can just designate your ally as the melee-attack maker.

I, at least, run into that particular eventuality much more often then needing to shift an ally around.
 

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