I'm A Banana
Potassium-Rich
Bedrockgames said:Unless I missed something it looks like they intend to make the cleric the definitive healer and most likely they understand how much of an issue heaing surges and second wind were to folks. If anything it looks like a return to traditional healing with some options for 4e style healing (with the wild card being the warlord who seems to be in the core).
From here (via the 5e info page):
Rodney Thompson said:First, I don’t think that clerics being the sole healers is something I’d consider a common trait of D&D throughout the ages; the bard and the druid classes were both capable healers in previous editions. Though the cleric was arguably the best healer in certain editions, others could fill that role; 4E just went further and standardized healing mechanisms between all healing classes. As I mentioned in the first question above, we also think there should be some self-healing or non-magical healing.
That, plus the conversation about lessening the effect of combat roles, indicates to me that some baseline healing is relevant, even if it's not much more than "You can use Second Wind four times per day. Each use recovers 1/4 of your maximum hit points."
Warlords might, in 5e, trigger your second wind (or somesuch), which, without surges, kind of works, IMO .
I am of the opinion that 50% of the problem with the warlord was actually a problem with healing surges, though.