S
Sunseeker
Guest
There should be non-divine healing. But I never played or experienced someone playing a Warlord to really get a feel for them. THP are interesting, but they'd have to stack to be of any real use.
Exceptrobotsgolems. Yes, folks, the best way to run HP as meat (or rather, wood and metal) is to play an all-warforged party.
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Because you and I have different preferences and assumptions and the sooner we agrre on that the sooner we can have a real discussion in good faith insteead of a game of gotch-ya.
I still like having characters be tougher an they would in reality. It isn't like there are only two choices: gritty realism or cinematic action. Hit points still allow for non cinematic style narrationl 10 HP of damage isn't neccesarily ging to be a direct blow to the head from an orc's axe to a high level fighter (though it may be to a low level fighter). I see HP as reflecting elements of real physical damage and other things, just not to the degree that 4e takes it.
I think from a mechanical standpoint they are something you want to limit in the gamr. Once in a while (such as with a barbarian's rage which i want to keep a special case) i can see them being a good thing. But I have concerns about having to deal with all classes potentially getting them from a warlord (as a gm i find that stuff a pain to keep tabs on and as a player I really don't want to track temp Hp all that much). I also think temp Hp dont make a lot of sense coming from a warlord's battle cry. I could certainly accept them more than his healing pep talk, but i would still prefer they stick with something like a damage bonus or wven an ac bonus (this just makes more sense to me than actually bestowing hp to a character).
At least there's a basis in D&D for that. There are plenty of D&D-isms like that, of which the thread topic is not one.the cleric?
Yes I can certainly see how tracking a side bar of temp hp would be undesireable for some I would push the job of tracking them onto to the player personally. I like your alternative abilities. I could envision a warlord potentially having the choice of all three things temp hp, ac boost or atk power boost. I could also envision the ac boost or atk power boost being a stance/aura to adjacent allies or allies within a certain distance. I think it would make for a fun class to play.
At least there's a basis in D&D for that. There are plenty of D&D-isms like that, of which the thread topic is not one.
There are good ideas in the thread.
I think on the broad issues, the idea of healing being necessarily tied to class is probably something 5e is going to get rid of. Like the Leader Theme mentioned upthread, and possibly combo'd with the ability of any character to make a Heal check if they want to restore some HP on themselves or an ally in combat, you do away with the need for a certain class or role dedicated to healing and buffing, and you open up a world where any PC can do a sort of baseline healing.
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A hit point mechanic is purely cinematic. It' s not about characters being tougher, it's about them being unimpeded. It's a "Walk out of a burning building with merely cosmetic damage as it explodes behind you" mechanic.