Neonchameleon
Legend
No. It's not. It's Kirk Gibson limping up to the plate on two crippled legs and hitting a game winning homerun in spite of his wounds. He IS impeded, he just sucks it up and continues moving forward.
No. He isn't impeded. There is absolutely no mechanical representation at all saying that he's impeded. All he is is down hit points. He's only limping as cosmetic damage. He's not slowed, his vision is not impeded, he's no clumsier, nothing is actually wrong with him. His wounds do not matter except as cosmetic damage until the last hit.
Nonchameleon, when you are ready to have a good faith discussion, we can make headway. But of you are going to insiste my preferences make no sense because I don't accept your assumptions about HP and what style they achieve we will get no where.
I am actually making a good faith effort to engage with you. If I wasn't then it would not make the blindest bit of difference to me that your arguments did not match your preferences. However when I'm confronted by someone who says the equivalent of "I don't like bell peppers because I don't like hot food" and then casually flavours food with scotch bonnet peppers, if I want to engage with them at all I need to work out what they mean. There might be something interesting going on.
What i object to is you sayingi have to be in either the cinematic or gritty reaism camp, and according to you, if I like HP I cannot then reject the warlord giving temp HP on the grounds it is too cinematic.
You say you do not want a cinematic game I have demonstrated how cinematic traditional hit points are - a healed fighter above about second level literally can not be taken down by a full force hit from an orc with an axe. He will always survive literally the best attack an orc can make. (Hell, in AD&D he could always survive fighting an orc for an entire minute mano-a-mano). Your game embraces incredibly cinematic rules.
This seems like way too binary an approach. It can also be a matter of degree. If you are going to insist Hp are cinematic, and I by no means accept this,
The very intent of hit points was to be cinematic and allow long swashbuckling duels. You literally have fighters who can be hit as hard as possible by an orc or human with an axe and not even be impeded. (If you're an AD&D player, there is no physical way for an orc with an axe to kill an alert fighter in a minute).
Not trying to go on a tangent here. I have really made an effort to assume good faith. But at this point the pattern is so clear. It is the same rhetorical tactic over and over again.
I've made an effort to figure out coherence and how that maps to what you are saying. But like you I see no need to continue.