Grabuto138
First Post
I am playing a 2nd level human inspiring Warlord (Str: 16, chr: 16). There is no cleric in the party and for historical reasons there probably won't be for a long while. I am the busy-body of the group (though I am am definitely a 4th edition novice) and love the fact that, as a warlord, I can feel like less of a jerk because I am talking as much as usual but helping other people people feel like rock stars. Win/win.
I have Inspiring Word. I multi-classed cleric for the 1/day addition (kinda lame, but what can you do?). I am probably taking "Aid the Injured" as my utility though I think "Knight's Move" would be more fun in the short term, at least.
Is there anything else I can do to expand the healing in my party?
We have a Human Warlock, an Eladrin Fighter, a Human Wizard and a Dragonborn Paladin. The Paladin does what he can but for character reasons it is more important that he hits than heals.
I will probably take ritual casting next time I get a feat to make potions.
I have Inspiring Word. I multi-classed cleric for the 1/day addition (kinda lame, but what can you do?). I am probably taking "Aid the Injured" as my utility though I think "Knight's Move" would be more fun in the short term, at least.
Is there anything else I can do to expand the healing in my party?
We have a Human Warlock, an Eladrin Fighter, a Human Wizard and a Dragonborn Paladin. The Paladin does what he can but for character reasons it is more important that he hits than heals.
I will probably take ritual casting next time I get a feat to make potions.