Mustrum_Ridcully
Legend
But who would want imagination in his D&D.Fifth Element said:On the other hand, when you use a little bit of imagination they work beautifully.
Ah, right. This would be me...
But who would want imagination in his D&D.Fifth Element said:On the other hand, when you use a little bit of imagination they work beautifully.
Wulfram said:It's still clear, however that the Warlord is intended as the boss. The article doesn't say "every warlord is more effective as a polite suggester than as a lone hero". It calls a spade a spade, and says what the Warlord is - the "Commander" of the party.
Warlord preview said:Number Two: Play Well with Others
Fourth edition also has extremely unselfish classes, and that's where the warlord fits in. Different players at the table are likely to take a different approach to the combat encounter portion of the game. If you enjoy cooperative games like Reiner Knezia's Lord of the Rings boardgame or Shadows over Camelot, you're much more likely to enjoy playing a warlord. For example, your warlord can provide the entire party with an extra movement option with a power such as white raven onslaught.
Basketball point guard may be a more apt comparison. Not every combat depends on the warlord/point guard, but they distribute benefits the rest of the party thrives on.
If you feel a glow of accomplishment when your assists combine with your attacks' damage to help the party succeed, the warlord is for you.
The warlord class, as a descendant of the marshal, is partly an exercise in turning that sometimes annoying habit into a positive contribution that will be appreciated by other players, rather than resented
Getting to charge as an immediate reaction when it's not your turn is a fantastic addition to any melee character's life, not an onerous order that forces your ally to spend their turn following your commands..
Zimri said:Where exactly does the article place the Warlord as the "commander" of the party ?
IF you have people who abuse power or knowledge at your table now they will continue to do so. IF you do not there is no reason this class, it's powers or any rule regarding them will turn nice kind respectful friendly gamers into a mass of dissenting "do as I say cause the raw says you have to" ummm the grandma friendly word i suppose is jerks
Wulfram said:At the bottom of the first paragraph
"The warlord can hold his own in melee and will frequently save the day thanks to outright combat mojo, but every warlord is more effective as a commander than as a lone hero. "
What the Warlord is commander of is not specified, but in a normal game it would clearly be the party.
beverson said:Except for the fact that you've pointed out one statement which has already been contradicted by many statements by the game designers saying that the Warlord is NOT intended to be the party leader, boss, commander, or otherwise. It IS intended to provide tactical options that could benefit the party. Seriously - they've come right out and told us what the class is intended for, and it clearly contradicts your interpretation. I can't see how anyone on this thread could possibly make it more clear.
beverson said:Except for the fact that you've pointed out one statement which has already been contradicted by many statements by the game designers saying that the Warlord is NOT intended to be the party leader, boss, commander, or otherwise. It IS intended to provide tactical options that could benefit the party. Seriously - they've come right out and told us what the class is intended for, and it clearly contradicts your interpretation. I can't see how anyone on this thread could possibly make it more clear.
Okay, so warlords are more effective as commanders compared to (and only compared to) lone heroes. That does not mean that warlords have to be commanders. There are more options than commander and lone hero.Wulfram said:"The warlord can hold his own in melee and will frequently save the day thanks to outright combat mojo, but every warlord is more effective as a commander than as a lone hero. "