Mal Malenkirk said:Probably something like "A PC can always decline to use the extra action made available" That would avoid redundant phrasing for the rest of the section.
Actually, I think the key mechanical distinction between a shift and a slide is that one occurs on the ally's turn (and consumes a move action) and the other happens on the warlord's turn (and does not require the ally to spend an action).Hypersmurf said:There's quite a difference between "An adjacent ally may shift" and "Slide an adjacent ally", though. One is somethng the ally does, and the other is something done to the ally.
FireLance said:Actually, I think the key mechanical distinction between a shift and a slide is that one occurs on the ally's turn (and consumes a move action)...
... and the other happens on the warlord's turn (and does not require the ally to spend an action).
Fifth Element said:Everyone remember this the next time someone says "wait until you have seen all the rules before ranting". It is often a valid criticism, because there are often general rules like this that do not get reprinted with every power description (for instance).
Hypersmurf said:The person who shifts decides where he's shifting to. The person who initiates the slide decides where the target is sliding to.
hong said:Are you seriously going to enforce a binary distinction like this in any game you're in?
The point is that in this context (warlord powers affecting an ally), the person who initiates the slide is most likely to be doing so in consultation with the person who gets slid. As such, it's a consensus decision, whoever actually moves the mini on the mat.Hypersmurf said:Huh? Why on earth not?
Shifting is something you do. Pulling, Pushing, and Sliding are things you do to someone.
It's like Directed Bull Rush (from Shock Trooper) in 3.5. You get to pick where they go. They don't.
-Hyp.
Hypersmurf said:Huh? Why on earth not?