Warlord Player's job is to tell other players what to do??

Am i the only one who will be happy by having more attacks/movements/actions by having a warlord in the party?
I for one welcome our new warlord overlords
 

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If I remember correctly, all classes have their own section with all their powers inside.

Since the warlords likely have dozens of powers that involve allowing extra movement and actions there is probably a paragraph adressing this issue at the beginning of the power write-up section.

Probably something like "A PC can always decline to use the extra action made available" That would avoid redundant phrasing for the rest of the section.
 

Mal Malenkirk said:
Probably something like "A PC can always decline to use the extra action made available" That would avoid redundant phrasing for the rest of the section.

There's quite a difference between "An adjacent ally may shift" and "Slide an adjacent ally", though. One is somethng the ally does, and the other is something done to the ally.

-Hyp.
 

Hypersmurf said:
There's quite a difference between "An adjacent ally may shift" and "Slide an adjacent ally", though. One is somethng the ally does, and the other is something done to the ally.
Actually, I think the key mechanical distinction between a shift and a slide is that one occurs on the ally's turn (and consumes a move action) and the other happens on the warlord's turn (and does not require the ally to spend an action).
 

FireLance said:
Actually, I think the key mechanical distinction between a shift and a slide is that one occurs on the ally's turn (and consumes a move action)...

... and is determined by the ally...

... and the other happens on the warlord's turn (and does not require the ally to spend an action).

... and is determined by the warlord.

The person who shifts decides where he's shifting to. The person who initiates the slide decides where the target is sliding to.

-Hyp.
 

Fifth Element said:
Everyone remember this the next time someone says "wait until you have seen all the rules before ranting". It is often a valid criticism, because there are often general rules like this that do not get reprinted with every power description (for instance).

Then, we should also wait for all of the rules before praising the new rules as well, correct? ;)
 

Hypersmurf said:
The person who shifts decides where he's shifting to. The person who initiates the slide decides where the target is sliding to.

Are you seriously going to enforce a binary distinction like this in any game you're in?
 

hong said:
Are you seriously going to enforce a binary distinction like this in any game you're in?

Huh? Why on earth not?

Shifting is something you do. Pulling, Pushing, and Sliding are things you do to someone.

It's like Directed Bull Rush (from Shock Trooper) in 3.5. You get to pick where they go. They don't.

-Hyp.
 

Hypersmurf said:
Huh? Why on earth not?

Shifting is something you do. Pulling, Pushing, and Sliding are things you do to someone.

It's like Directed Bull Rush (from Shock Trooper) in 3.5. You get to pick where they go. They don't.

-Hyp.
The point is that in this context (warlord powers affecting an ally), the person who initiates the slide is most likely to be doing so in consultation with the person who gets slid. As such, it's a consensus decision, whoever actually moves the mini on the mat.
 

Hypersmurf said:
Huh? Why on earth not?

Because it's not politically correct to move someone else's PC for them. ;)

Nobody wants rules that are not politically correct. We forgot to get rid of demons and devils in the game too. Darn. Guess we should errata them out. Wouldn't want to offend anyone. For that matter, let's get rid of the violence in the game and just all sit around roleplaying our knitting work. Doesn't that sound fun? :)
 

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