Warlord Player's job is to tell other players what to do??

Voss said:
Um... no. These aren't linked concepts. If you can move your allies characters (and the power [white raven onslaught] explicitly says you can), it is forced movement. You (or the attacker) pick up someone else's character and move it. You don't need their consent, permission, or anything else.

Technically you don't need their consent, permission or anything else to stab them in the back either. Despite this, D&D has somehow managed to survive for years without explicitly disallowing people from stabbing each other in the back. It is amazing, when you think about it.
 

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Quick question: How many jerks do you game with?

From the sounds of things, people must game entirely with a bunch of purile, abusive jerkasses who like to fireball their own party members. If that's the case, I'd say get a new group before railing against the Warlord for opening up new tactical options.
 

This is ridiculous.. of course players are going to talk beforehand as a team and be in agreement of whatever their characters are going to do. Of course.

Then again, that point is of course too obviously common sense and logical and doesn't make for good whining, so everybody's gonna just ignore it and continue arguing as though it hadn't been pointed out in frickin post #4... Come on...
 



Fallen Seraph said:
Or one can use common sense, and simply go okay, realistically there is no way a Warlord could "force" the character to move, so it is a choose right there.

When you use common sense a lot of the warlords abilities would not work at all.
 

The_Fan said:
Quick question: How many jerks do you game with?

From the sounds of things, people must game entirely with a bunch of purile, abusive jerkasses who like to fireball their own party members. If that's the case, I'd say get a new group before railing against the Warlord for opening up new tactical options.
That's why I stopped playing AD&D2E 17 years ago, because the Assassin team member was backstabbing the other team members in their sleep for XP , gold, and magic items. And that is one of the reason I'm coming back with 4E, because it's promoting group work.
 



Voss said:
Unfortunately, from the preview of daily powers, the warlord does both. Sometimes he's just giving you opportunities to act or benefit from, but in another case, he's moving other party members. And allowing other party members to move yet other party members.

Unfortunate, and a simple rewording would have nipped the whole problem in the bud. Instead of 'the attacker slides an adjacent ally', they could have said, 'an ally adjacent to the attacker may slide', leaving it both optional and the character under the appropriate player's control.

Hopefully most of the powers won't cross this line and WotC will have the sense to fix the ones that do before the send the final version to the printers.

Exactly. I couldn't have said it better myself. There's simply no good reason for the power to allow someone to move another person's character. It could have the same strategic effect without any of the controversy.

hong said:
Technically you don't need their consent, permission or anything else to stab them in the back either. Despite this, D&D has somehow managed to survive for years without explicitly disallowing people from stabbing each other in the back. It is amazing, when you think about it.

It is one thing to say that players can fight and that they don't need permission to stab each other in the back, it's quite another to say that in order for the party to coordinate and use tactics, that one player needs to have the ability to control another player's character.
 
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