Lord Asharak
First Post
I'm not very experienced at this. I suppose it's a bit weak, though. 
WARLORD
Warlords rule solely by means of violence and superiority of their forces. They appear everywhere where old systems brake, empires crumble, and old civilizations are descending or chaos is ruling in any other way. But this does not mean that Warlords are Barbarians. They may be ruthless and know no bounds, but in order to be successful in the long term, they need to be farsighted and have an exact knowledge about their environment, their friends and foes.
PREREQUISITES:
Alignment: any non-good
Base Attack Bonus +5
Intimidate (8 ranks), Diplomacy (5 ranks), Sense Motive (5 ranks).
Any character who wishes to be a Warlord must already have taken control of one or more settlements of a total population of at least 400 by force.
CLASS SKILLS:
Bluff(Cha), Intimidate(Cha), Diplomacy(Cha), Perform (speech only), Sense Motive(Wis).
CLASS FEATURES
Weapon and Armor Proficiency:
Warlords are proficient with simple and martial weapons as well as light and medium armor and shield.
Strong Leadership: At level 1, the Warlord gets the Leadership feat even when he doesn't have the prerequisites for it. If he has this feat already, or if he chosses this feat later, his leadership score is multiplied by 1.75 [ONLY at the time he gets the feat, he progresses as normal later]. At 4th level, his leadership score is again multiplied by 1.75. However, the level of his cohort may never exceed his own. Round up at both of these increases.
The Art of Torture: At 3rd level, the Warlord is so skilled in using torture, that any of his victims must suceed at a will save with a DC equal to his Intimidate Check + his Levels in Warlord in order not to confess [if they have nothin th confess, there is a 30% chance of lying anyway for every failed check]. Increase the DC by 1 for every hour of torture. However, a normal humanoid can only survive an amount of hours of torture equal to half its constitution score wothout a break of at least 8 hours before dying.
Command Skill: If the Warlord's troops are routed, he may make an Intimidate check. The checks result times 10 hit dice worth of soldiers can be sent back into battle. He may use this ability a number of times equal to his warlord levels per day. Double both the number of soldiers affected and the number of uses per day by two at 5th level. Higher level soldiers are affected first.
Ruthlessness: Beginning at 3rd level, a Warlord must be Neutral evil or chaotic evil in order to benefit from the special abilities of level 3-5.
lvl BAB Fort Reflex Will Class Features
1 | +1|+2 | +1 | +2 |Strong Leadership
2 | +2|+3 | +1 | +2 |Command Skill
3 | +3|+4 | +2 | +3 |The Art of Torture
4 | +4|+5 | +2 | +4 |Strong Leadership * 1.75
5 | +5|+6 | +3 | +5 | Command Skill * 2

WARLORD
Warlords rule solely by means of violence and superiority of their forces. They appear everywhere where old systems brake, empires crumble, and old civilizations are descending or chaos is ruling in any other way. But this does not mean that Warlords are Barbarians. They may be ruthless and know no bounds, but in order to be successful in the long term, they need to be farsighted and have an exact knowledge about their environment, their friends and foes.
PREREQUISITES:
Alignment: any non-good
Base Attack Bonus +5
Intimidate (8 ranks), Diplomacy (5 ranks), Sense Motive (5 ranks).
Any character who wishes to be a Warlord must already have taken control of one or more settlements of a total population of at least 400 by force.
CLASS SKILLS:
Bluff(Cha), Intimidate(Cha), Diplomacy(Cha), Perform (speech only), Sense Motive(Wis).
CLASS FEATURES
Weapon and Armor Proficiency:
Warlords are proficient with simple and martial weapons as well as light and medium armor and shield.
Strong Leadership: At level 1, the Warlord gets the Leadership feat even when he doesn't have the prerequisites for it. If he has this feat already, or if he chosses this feat later, his leadership score is multiplied by 1.75 [ONLY at the time he gets the feat, he progresses as normal later]. At 4th level, his leadership score is again multiplied by 1.75. However, the level of his cohort may never exceed his own. Round up at both of these increases.
The Art of Torture: At 3rd level, the Warlord is so skilled in using torture, that any of his victims must suceed at a will save with a DC equal to his Intimidate Check + his Levels in Warlord in order not to confess [if they have nothin th confess, there is a 30% chance of lying anyway for every failed check]. Increase the DC by 1 for every hour of torture. However, a normal humanoid can only survive an amount of hours of torture equal to half its constitution score wothout a break of at least 8 hours before dying.
Command Skill: If the Warlord's troops are routed, he may make an Intimidate check. The checks result times 10 hit dice worth of soldiers can be sent back into battle. He may use this ability a number of times equal to his warlord levels per day. Double both the number of soldiers affected and the number of uses per day by two at 5th level. Higher level soldiers are affected first.
Ruthlessness: Beginning at 3rd level, a Warlord must be Neutral evil or chaotic evil in order to benefit from the special abilities of level 3-5.
lvl BAB Fort Reflex Will Class Features
1 | +1|+2 | +1 | +2 |Strong Leadership
2 | +2|+3 | +1 | +2 |Command Skill
3 | +3|+4 | +2 | +3 |The Art of Torture
4 | +4|+5 | +2 | +4 |Strong Leadership * 1.75
5 | +5|+6 | +3 | +5 | Command Skill * 2
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