Warlords Heal?

rounser said:
If it's some sort of healing skill in the middle of combat, then that doesn't wash ("quick, I'll perform surgery on you this round in the middle of battle!"), so odds are it's a supernatural class ability. Weird. Even if I bought into the warlord thing (which I don't), that would be a challenge to suspension of disbelief.

Have you ever watched The Princess Bride? There's a scene in it where Inigo Montoya has been stabbed repeatedly by the Six-Fingered Man. He's in pain, bleeding, on the way to death. Then, her remembers his mission, and begins to repeat, "Hello, my name is Inigo Montoya. You killed my father. Prepare to die." He rises up, an returns to the duel.

With each repetition, Inigo gains strength and speed. He's just as physically wounded, but he's up and fighting again.

In this case, Inigo inspired himself, but the same idea operates about as well if someone else reminds you of why you are there, what you're doing, and what it is you've got that's worth living for...
 

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It's not "healing" in the same way that a 100hp Fighter taking 40pts of Damage isn't really being "Injured"

If said fighter isn't taking enough wounds to kill an Elephant, then Healing doesn't have to be literal either.
 

rounser said:
"He's a good healer, like any leader..."

Riiiiight. Keep saying that and maybe it'll be believable.

Suggests it's a class ability common to "leader classes", which seems to indicate that they've gone overboard with the "game needs this" stuff at the expense of archetypes. I really hope they're not that unwise. But then again, "warlord" as an archetype is DOA as a core class in a D&D game to me anyway, so meh.

If it's some sort of healing skill in the middle of combat, then that doesn't wash ("quick, I'll perform surgery on you this round in the middle of battle!"), so odds are it's a supernatural class ability. Weird. Even if I bought into the warlord thing (which I don't), that would be a challenge to suspension of disbelief.
SWSE has "second wind," an ability that lets you pull yourself together and shake off some of your injuries. It restores hit points, and relies on the explanation that hit points aren't really lethal damage per se, but are rather a combination of minor injuries, exhaustion, luck, and other ablative indicators of how well you're doing. If all the warlord's abilities function like second wind, I don't see why they'd be stretching the limits of in-game logic.
 


I really like this info on the Warlord. It also sounds remarkably similar to the Captain class in Lord of the Rings Online.

In LotRO, the Captain is basically a fighter/bard. Good in melee, has some special attacks, has a lot of buffs to help his allies, and can heal, although "healing" in LotRO is actually a morale boost.
 

I think a Sacred Cow that could go away is the term "Hit Points."

They should be called "Awesome Points". As in "I am twice as awesome as you are" or "How can I ignore a hail of arrows? Because I. AM. AWESOME!!!"
 


Irda Ranger said:
I think a Sacred Cow that could go away is the term "Hit Points."

They should be called "Awesome Points". As in "I am twice as awesome as you are" or "How can I ignore a hail of arrows? Because I. AM. AWESOME!!!"

Sounds good to me.
 


The Warlord is clearly an alternative for parties where no one wants to play a cleric, (or bard). So it has to have a different flavour. One that says neither "priest" nor "medic". Yet it has to be able to heal.

Rallying people to fight through their wounds. Not that unrealistic. Though its tempts me to call it "coach". Or better yet:

Warcoach
 

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