Here's an idea as to what I was lookin' at with that Xill Fighter. I'm really not sure if I did the to-hit numbers on his attacks correctly. Two-weapon fighting is confusing enough for me. >_>
Medium Xill(Humanoid)
Fighter 2
Hit Dice: 2d10 + 4 [21 HP]
Initiative: +2
Speed: 30 ft.
Armor Class:14 (+2 dex, +2 armor)
Base Attack/Grapple: +2/+6
Attack: +7 Greataxe (1d12+6)
Full Attack: +5 Greataxe (1d12+6), +4 Handaxe (1d6+2), +4 Handaxe (1d6+2) OR +7 Greataxe (1d12+6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +5, Ref +2, Will -2
Abilities: Str 18, Dex 14, Con 14, Int 13, Wis 7, Cha 8
Skills: Climb 7 (0), Craft: Weaponsmith 5 (6), Jump 5 (9),Ride 5 (0), Swim 5 (9)
Feats: Multiweapon Fighting (Racial), Weapon Focus: Greataxe (Lvl1), Power Attack (Ftr1), Improved Bull Rush (Ftr2)
Alignment: Neutral Good
Languages: Xillic, Oparese
Equipment:Greataxe (20gp), Handaxe x2 (12gp), Piecemeal Armor* (10gp),Whetstone (2cp), Waterskin (1gp), 2 days rations (1gp), spear (2gp), backpack (2gp),
*piecemeal armor is just a fancy leather-equivalent.