Warlords of Pangea Reloaded! [OOC]

Consarn it. It seems the only companions available with no level adjustment are the medium viper and the Fastieth. I'll get some stats up this evening. Sorry for the delay...just had to get all that stuff ironed out. :)
 

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Shayuri said:
Consarn it. It seems the only companions available with no level adjustment are the medium viper and the Fastieth. I'll get some stats up this evening. Sorry for the delay...just had to get all that stuff ironed out. :)


What kind of animal are you wanting? Give me an idea and I can make it up for you.
 

Fenris said:
Alright I have (finally) decided and will play a Vett Savage Bard/Dervish unless the dervish is not appropriate to the Vett in which case I'll use Bezerker. Should complement the exisiting characters well and add some new abilities to us.

Trilobite: should we put them in a particular place to start?

I'll get him statted up Monday for you.


Dervish is fine.

Put your characters in this Thread.
 

For now, the dinosaur equivalent of a wolf would be ideal. Like a smaller, less deadly velociraptor, perhaps. A clever (for a dinosaur), relatively small pack hunter. Mechanically speaking probably just a bite attack (to avoid the multiattacks that cause a Clawfoot to be -3 to level), either Small or Medium with a decent landspeed and good senses. Something I can coordinate attacks with, that I don't necessarily have to buff to the gills to fight a few rounds.

Oh, and no more than 2 HD seems to be the limit for a "base level" druid companion. Seems reasonable.

Thanks! :)
 

I give you, the luposaurus!

Luposaur
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7-16)

Luposaurs are pack hunters known for their persistence and cunning.

Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)
A Luposaur that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the luposaur.

Skills
*luposaurs have a +4 racial bonus on Survival checks when tracking by scent.
 


Microvenator
Small Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft.
AC: 15 (+1 Size, +2 Dex, +2 natural)
Attacks: Bite +3 melee, 2 claws -2 melee
Damage: Bite 1d6+1, 2 claws 1d2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: -
Special Qualities: Color change, Low Light Vision
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 12, Dex 14, Con 14, Int 2, Wis 10, Cha 11
Skills: Hide +8, Listen +2, Spot +1

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Pack (3-6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (small); 5-6 HD (Medium)

Microvenator is a dog-sized predator that preys on small mammals and lizards. It's quick for it's size, and can catch prey in in it's well-developed clows before biting. Mainly hunts by ambush, and its ability to change color helps it to hide in its surroundings

Combat:
Color change (Ex) : Microvenator can change its colors to match its surroundings, giving it a +4 racial bonus to hide.
 
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