Sekhmet
First Post
The Warmage appears to be the the quintessential Evoker, and does his job (one hit killing every mook in your BBG's defensive wall with a single spell) quite well.
I notice that it is all that he can do with the spells available in the Complete Arcane (where he originates).
Are there any additional resources for him to gain a small bit of versatility so that he might be a slightly more effective character, rather than a one (albeit important) trick pony?
Secondly, are there any peculiar quirks or realisations you've come to regarding Warmages that weren't immediately apparent? Did you find that they were more (or less) effective than they appear on paper (at their particular job)?
Tertiary, do you find that (in your games) AoE damage dealers are unnecessary or unused?
I notice that it is all that he can do with the spells available in the Complete Arcane (where he originates).
Are there any additional resources for him to gain a small bit of versatility so that he might be a slightly more effective character, rather than a one (albeit important) trick pony?
Secondly, are there any peculiar quirks or realisations you've come to regarding Warmages that weren't immediately apparent? Did you find that they were more (or less) effective than they appear on paper (at their particular job)?
Tertiary, do you find that (in your games) AoE damage dealers are unnecessary or unused?