hackmastergeneral
First Post
Felon said:Well, in all fairness, other than the warmage edge class feature, you'd have that damage output with a wizard as well, plus a couple of bonus metamagic feats (which would net you blistering spell right there).
I actually multi-classed a favored soul/warmage (as mentioned in another thread around here), but am planning to respec out because I'm just tired of magic missile being the only 1st-level spell with a range greater than 30 feet (I've found that the 1-round casting time on hail of stones renders it too useless to count) and don't feel like waiting until 4th-level for that to change.
Well, yes. The first few levels of Warmage are teh suck. The payoff, though, is pretty big.
The big thing is that with the "war" bent of the warmage, you don't feel bad about taking martial feats to buff your damage and hits, because thats what you do. A wizard often feels like he can't memorize a billion fireballs, because he needs to be more utilitarian.
Also the WM can cast a wide variety of elemental-dealing spells at the drop of a hat, so if the wizard memorized a bunch of fire spells, and they face a fire-immune creature, he feels stupid and useless. The warmage just pops out one of his Orbs, and goes to town.
Also, don't discount the Lesser Orbs. Close to 30 feet, and you are dealing some nice damage. Thats why I suggest Point Blank Shot as a default feat for all Warmages - so many spells have Close range, that its silly not to take PBS, plus with the plethora of Ranged Touches, Precise Shot is a must. I'd almost say that a level or two in Fighter is almost neccessary to make the most powerful Warmage.