Quickleaf
Legend
I just started an 8th level 3.5 campaign as a knight, and my options in battle seem to pale in comparison to the other PCs (sorcerer, wizard, cleric, ranger, monk/scout).
For example, there was a fleeing enemy. I threw an axe for 5 points of damage. Wizard hurled a spell for 35 damage.
Another example, we were ambushed and a spell targetted my poor touch AC, then next spell my poor reflex save, and with my poor speed it was hard to catch up with the mobile spellcaster. The other PCs proceeded to summon/fireball/earthen grasp/ranged attack/stunning fist the opponents to oblivion.
I meant to make a tank for the party, but this first battle left my character feeling somewhat inept. I got Complete Warrior in the hopes of some options, but all it had was a bunch of prestige classes.
Is this a typical complaint about 3.5?
Any suggestions for how to give warriors a boost, either with products, house rules, or clever use of the core rules?
For example, there was a fleeing enemy. I threw an axe for 5 points of damage. Wizard hurled a spell for 35 damage.
Another example, we were ambushed and a spell targetted my poor touch AC, then next spell my poor reflex save, and with my poor speed it was hard to catch up with the mobile spellcaster. The other PCs proceeded to summon/fireball/earthen grasp/ranged attack/stunning fist the opponents to oblivion.
I meant to make a tank for the party, but this first battle left my character feeling somewhat inept. I got Complete Warrior in the hopes of some options, but all it had was a bunch of prestige classes.
Is this a typical complaint about 3.5?
Any suggestions for how to give warriors a boost, either with products, house rules, or clever use of the core rules?