Warriors Of The Coast

"Nelson, wait, " Garrick hisses a whisper at him. "Do you think it is wise that the pair of us rush ahead without the rest? If the threat is as grave as it appears, we should all stick together!"

ooc: I'll be leaving on vacation from the 20th until the 3rd, but I should have some internet access. Also, hopefully by then, I'll have a job and won't be out all day job hunting and be able to concentrate some on the game.
 

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OOC: Yes, being able to fill in Khalia's new spell slots would be nice, though if we have to rest first, her empty spell slot will be the first one she swaps for a cure.

"I'm not sure it was wise to let us get separated like this," Khalia says softly, to the others that have remained back with her.
 


Ari contiues to clench his fist the entire time they are following the Luttin boy, and says nothing to the belated calls for lack of separation. Sending Taviss ahead was the right thing; he knows what he his doing. The Luttin, however, he can go to Khyber.
 

Nelson continued, ignoring his companion's voices just as much as they tried to ignore his.

After all, it's not as if I didn't know what I was doing when I went up here in the first place. These idiots would spin in circles on the compass without somone to drag them somewhere, and any set of fools bound and determined to attack Nelson Luttin first deserve what they get when the rest of them hit their backsides.

Nelson glanced over at the hate-filled eyes following him, and flashed them his trademark "Oh I'm just such a stupid country bumpkin smile."

No doubt my real threats lie more with the fragile wounded egos of the people I'm travelling with than attackers anyways. I wonder how many of them I can convinced to kill themselves out here without making anyone suspicious, and still getting Jango out of this mess?

Of course, I suppose I've got to save myself first before I'm bound for murder anyways. Oh prophecies, how I hate them all.

Nelson continued, the grim look upon his youthful cheeks fleeting, as he once again adopted the too-relaxed gait expected of him.

OOC: Bardic knowledge check for anything interesting about the lighthouse, along with a Know:Local check to know the layout maybe? I'm trying to decide whether the floorplan might allow for a message spell to bounce around properly inside the place or if there are a lot of doors and walls and few windows that might be open (or even an exposed beacon-hole so that smoke or whatever how it works can get out and people inside can tend the beacon without getting rained on). Nelson will also try to see if anyone's moving around in there while it's still light out, shadows moving across windows and such, or if there are any boats moored out at sea/scrapings along the beach where a boat was pulled up around the lighthouse.
 


The sky darkens as the night time comes through the woods at full force. The fact that the lighthouse is not lit is a worrying one, but also might explain why no ships have arrived in Seawell recently. The party begins discussions on what they should do, and Amycothe volunteers to head back up the road to town to alert the militia of the lighthouse's status. as much as she fears for her brother's safety, Jina finds a migraine coming on and realizes perhaps she isn't as healthy as she thought she might have been. Khalia tries several remedies on the girl, but nothing seems to work. Thus she agrees to go back to town with Amy and seek out Mistress Juja's long-term care.

The two of them walk off into the darkness up the road, and the party does a bit more scouting before deciding to rest. It has been tiring work thus far, and a good night's sleep would do them good. A watch is set, and the night begins to pass.

As the sun rises and Zan and Khalia's turn in the watch wraps up (which allowed both of them to study and regain their spells both old and new), the unmistakable sounds of the draconic language begin wafting through the trees towards their campsite. Thankfully, both Khalia and Zan are experts in the language.

"Another payment isss due sssoon."
"Yesss... they've been very good."
"It'sss been a pleasssure working with them. For humansss, they know how to ssshow ressspect."
"Yesss. Which way ssshall we go today? I'm itching to caussse more trouble for thossse ssstupid humansss in that town."
"Let'sss ssstick to the road today. Sssome caravansss will probably try and come through."


The voices get closer, and both Khalia and Zan can recognize the sounds of chainmail clinking and weapons clanging off of hips. These are probably warriors and they look to be trouble!

**********

OOC: Everyone has reached 2nd level and can get everything associated with advancing plus a night's rest (new and refreshed spells, special abilities etc.)

Also, assuming your character is woken up by either Khalia or Zan, please roll initiative on the off-chance that things devolve into combat (not they necessarily will, depending on how you rp of course).

Welcome back!
 


Zan wakes up what others he can, starting with the warriors (and Nelson last). Once he's done, he will take out and load his crossbow.

OOC: Zan's Initiative (1d20+1=17). You seem to indicate whe had some time, so I figure I should be able to load up the crossbow while waking people up and have it loaded in time for the encounter :)
 

Feeling himself being awoken, Ari comes to start quickly but quietly. Though sleeping in his armor is awkward, it is not tiring, so his ready for a fight. Quietly taking out his sword, he would crouch towards their spying point, preparing for the worst.

[OOC: Ari's initiative is 3. Sleeping in light armor doesn't cause fatigue, so he's sleeping in his chain shirt.]
 

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