Warriors Of The Coast


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The world quakes beneath Nelson's wrothful gaze, as he commands his legions of dragons out of their secret base beneath Khyber to lance vengeance upon those dismissive of his masculine chiseled features. Khalia, chained as she was to Nelson's sky skiff dressed only in the barest of slave attire, whimpered as Nelson's eunuch commander, Air, brought his evil whip across her back.

"M'Lord! Forgive me! I should not have doubted thee!"

Nelson sneered.

"I told you so, wench. Now kneel before the power of Nelson!" Energy crackled from between his fingertips and danced between his eyes.


Nelson stirred happily in his sleep, with a peaceful, contented look on his face. A slim strand of drool stretched down to a delicate flower just beyond his almost perfect looking features that had been crushed in his sleep, and that limped along in the darkness pulled upwards only by that wet nourishment in the night.

OOC: ;)

After being awoken, Nelson struggled with his socks while seeming to listen grumpily to whoever was babbling. Inwardly, Nelson noted the order of awakening and mentally notched another mark against the his companions for undeserved slights to his character.

Maybe I should have gone back with Jina, he thought sourly.

or

Maybe I should go warn the lizards?

Halfway through Khalia's story Nelson giggles.
 

Taviss, perfectly comfortable on the hard ground of the path, wakes slowly as Zan roughly prods him. He wipes his face with the back of his hand as he sits up. Seeing his companions with weapons drawn, he reaches automatically for the bow beside his bedroll and looks around cautiously.

Initiative Roll: (1d20+3) = 4
 
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Zan and Khalia get the other four roused, and then immediately get into a position to encounter the lizardfolk. The other four do their best to get prepared, but it's obvious that they are nowhere near as ready as the archivist and the mage.

[sblock=Initiative Order: ]Khalia (17: dex14)
Zan (17: dex12)
Lizardfolk (13)
Nelson (6)
Taviss (4)
Ari (3)
Garrick (last)
[/sblock]

As they begin creeping towards trees and logs that they might use for defensive positions (since they both have their crossbows out and ready to fire), Khalia and Zan keep their ears open towards the lizard's advance. As the sounds of the party behind them grow just a bit as they strap on weapons, armor and the like, both of them hear the conversations ahead change.

"Wait! Ssshusssh!"
"Sssoundsss like sssomeone'sss ahead."
"Move quickly... advanssse!"
"I sssee one! It'sss not the men from the beach! Get them!!!"
"Yesssssssss!!!"


The snapping of branches and the rustling of bushes immediately grows, and it is obvious to all that the battle is about to be joined!

**********

[sblock=OOC: ]Because they were up and ready, both Khalia and Zan will get one free round of actions before Round 1 begins. The lizardfolk are currently far enough away that while they are within crossbow range, they are not close enough to charge into combat (and with the amount of wooded objects along the path, aren't be able to charge anyway).

Khalia and Zan may take their surprise round actions, then go ahead and post their Round 1 actions. The lizard's Round 1 actions are to make double moves towards the party (and I'll post a map of the combat area once it comes to that point). Once the map is up and you can see where everyone is, the rest of you may post where you'd like to go and what you'd like to do.[/sblock]
 

OOC: Are there just two of them (as far as we know)?

Khalia's eyes go white as motes of white and silver gather in the air around her, and she chants in high Church speach; the language so old and formal that even those who speak Draconic have trouble understanding the words in which she weaves her spells. And then that gathering power bursts, settling on her allies, and filling them with courage.

Draconic:
[sblock]
"May the power of the Flame hold back your fears and guide your strikes."
[/sblock]

OOC: She casts Bless; +1 morale bonus to hit, +1 to saves vs fear to allies within 50' for the next 2 min.
 


Hey gang,

Just to let you know, I am now back from vacation, which turned out to be an internetless vacation. I'll read and catch up. Again, sorry for the "silent" treatment.
 


Zan will head over to Ari, and sets a hand on Ari's shoulder while he chants some arcane phrases.. Ari begins to grow, till he tops out at about 12" tall.

OOC: Enlarge Person. Ari is now large (Reach 10', all weapon damage shifted accordingly), +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
 

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