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Warriors Of The Coast

Bront

The man with the probe
Zan will take a step in any direction that gets him a better shot at one of the Lizardman, and then fire again before reloading.

OOC: 5' step to get a clear shot at #2 or #3 (probably #3)
 

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DEFCON 1

Legend
Supporter
(OOC: Just realized I've been forgetting the +1 to hit because of the Bless spell, but thus far it wouldn't have affected any attacks. Will add it in from now on.)

**********

Garrick pulls out a javelin from his pack (Move action), and by planting his feet, is actually able to throw it as hard as he can towards the armored lizard barreling down on them (Standard action). Taviss and Khalia can feel the breeze as it whips between both of them, but unfortunately for them all, because the lizard was a bit out of range for a good javelin throw (-2 to hit), he is able to deftly sidestep it and it goes whizzing past him and implants itself in the dirt.

(Lizard 3: AC 18 / Garrick Javelin: Atk 8+2+1-2=9 *miss*)

Khalia quickly reloads her crossbow and takes stock of the situation. Of the two remaining lizardfolk, the one that's standing behind the tree looks to be rumaging in his pack for something and she realizes that he's a much more difficult shot (Cover bonus to AC +4). So she turns her gaze at the armored lizard and fires... but the same move the lizard used to duck the javelin got him out of the way of the crossbow bolt.

(Lizard 3: AC 18 / Khalia Lt. Crossbow: Atk 4+3+1=8 *miss*)

As Zan reloads his crossbow, he realizes that the lizard behind the tree is completely obscured by the huge monster hunter, so he looks to his right, shuffles forward just a bit in hopes of threading the needle between the huge Ari and the dazzling lightshow caused by Nelson., and aims his crossbow at the armored lizard as well. The lizard's luck finally runs out from all his dodging and ducking of the javelin and other bolt, as Zan's shot catches him in the thigh!

(Lizard 3: AC 18 / Zan Lt. Crossbow: Atk 15+2+1=18 *hit* / dam 2)

Without missing a beat, the armored lizard ignores Taviss' arrow and Zan's bolt and moves right up to Nelson... having noticed that the bard was unarmed (Move action) . No honor among enemies for this lizard! He brings back his arm and then swings his longsword forward (Standard action)... and clips Nelson's side with a very good swing. Nelson's eyes go wide as the pain begins to course through his body and the blood begins to seep out of him.

(Nelson: AC 14 / Lizard 3 Longsword: Atk 14+2=16 *hit* / dam 6)

The other lizard takes a few seconds to pull out a short stick from within his satchel, points it at the 12 foot monstrosity standing before him, and warbles out a word. With a flash three balls of brilliant energy explode out of the stick, and impact Ari squarely in the chest causing him a tremndous shot of pain!

(Ari: AC n/a / Lizard 2 Magic Missile x3: dam 3+4+2=9)

Code:
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ooooooooo[COLOR=PaleGreen]X[/COLOR]ooo#oooo#ooo#o
oooooooo##o[COLOR=RoyalBlue]AA[/COLOR]ooooooooooo
ooooo#oo##o[COLOR=RoyalBlue]AA[/COLOR]o[COLOR=PaleGreen]3[/COLOR]oo#oooooo
ooooooooooooo[COLOR=SandyBrown]N[/COLOR]oooooooooo
ooooooooooooo#oo#ooooooo
oooo#ooo#oooo[COLOR=Green]T[/COLOR]oo[COLOR=Sienna]K[/COLOR]ooooooo
ooooooooo[COLOR=Magenta]Z[/COLOR]oooooooooooooo
ooooooo#ooooooooooo##ooo
ooo#oooooooo[COLOR=Red]*[/COLOR]oooooo##ooo
ooooooooooooo[COLOR=DarkSlateBlue]G[/COLOR]oooooooooo

Attack Order:

Round 2:
Nelson
Taviss
Ari
Garrick

Round 3:
Khalia
Zan
Lizards
 

stonegod

Spawn of Khyber/LEB Judge
[OOC: Lizard three moved through Ari's enlarged threatened Ari to tag Nelson, so he should get an AoO]

Realizing that the spellcaster is probably the larger threat, Ari lunges after the hopefully frail lizardman. Planning to take it alive, he reaches for it to pin it in his grasp!

[OOC: Grapple check +9, including the bonus from being large (+10 if bless assists); touch attack is +6.]
 

drothgery

First Post
Sometimes, Khalia, you just don't know what's good for you. The Archivist thinks, as she dashes behind Nelson and begins to cast again.

As before, her eyes turn white, but this time the flecks of silver and bright light gather around her hand as she chants a prayer to the Flame, and then touches Nelson's shoulder, closing his injuries with divine power.

Draconic:
[sblock]
"May the Flame's mercy heal you."
[/sblock]

OOC: Drop Detect Evil for Cure light wounds on Nelson, heal 1d8 + 2.
 

Ringmereth

First Post
Taviss grimaces as the lizardman in front of him slashes Nelson with his sword, and curses under his breath as Khalia runs through his line of fire and crashes into his cover to heal the fool. Drawing two arrows from his quiver, the archer steps to his right and out from behind the bush, swiftly drawing one arrow back and firing, then nocking the second and letting it fly just seconds later.

5 ft step and Rapid Shot lizardman #3. If Taviss rolls between 11 and 13 on either attack roll, he will use an action point to boost the roll.
 
Last edited:

drothgery

First Post
Ringmereth said:
and curses under his breath as Khalia runs through his line of fire and crashes into his cover to heal the fool.

OOC: Taviss goes before Khalia, and so does Nelson. I expect Nelson to withdraw in one direction or another (though for his sake, it'd be better if he stays within single-move range of Khalia). If he doesn't move, I think Khalia can reach the square on the left side of the bush in a single move; at least, I think you can move through an ally's square without penalty. If he moves beyound single-move range, Khalia will just move and won't cast.
 

James Heard

Explorer
Nelson winces as the Lizardman wounds him, and clutches his side, though his malicious grin never leaves his face.

In one smooth motion takes a five foot step to the right, draws his rapier, and attacks the lizardman in front of him.

Draconic:[sblock]
"Surrender now and I shall protect you, else..."[/sblock]
 

Ringmereth

First Post
OOC: and now Nelson's stepping into Taviss' line of fire. Lovely.

In any case, Taviss will take a 5 ft step in any direction that will lend him a clear line of sight to the lizardman, and then Rapid Shot. If that's impossible, he'll move until he has that clear shot, and fire a single arrow.
 

DEFCON 1

Legend
Supporter
stonegod said:
OOC: Lizard three moved through Ari's enlarged threatened Ari to tag Nelson, so he should get an AoO.
Unless I'm missing something, Ari has a reach of 10' now, which means that Lizard 3's diagonal moves down to Nelson didn't take him into Ari's 10' range until the very final move in front of Nelson. And moving into a threatened space doesn't provoke a AoO, only moving out of one does. Thus I don't believe an AoO is required. Correct?


**********

As his tabbard begins turning red, Nelson shuffles to his right, allowing him to pull his rapier out of it's sheath. He then attempts a wild swing at the lizard, but when he lifts his arm a sharp pain shoots through him and his swing comes up short.

(Lizard 3: AC 18 / Nelson Rapier: Atk 6+0+1=6 *miss*)

Tavis curses to himself as Nelson's movement blocks his aim (shooting into melee -4 to hit). However, as he's within point blank range (Point Blank Shot feat +1 to hit) he takes a step to his left to give him a clearer shot, and then lets loose with two arrows! The first one goes wide to the left, but the second one hits home, right in his neck! The lizardman gurgles once and drops forward, face down in the dirt.

(Lizard 3: AC 18 / Taviss Longbow: Atk1 2+4+1+1-4=4 *miss* / Atk2 16+4+1+1-4=18 *hit* / dam 5)

Seeing the second lizardman go down in a heap, Ari makes the wise decision to capture the one remaining to use for interrogation. He takes one large step forward, reaches down, and wraps his huge meaty arms around the one remaining lizard, who isn't able to resist at all (not bothering to write out all the numbers). Those that speak draconic hear some pathetic pleads for mercy, and it's obvious that this one was probably the biggest wuss of the three.

With combat thus ended, Khalia takes a moment to heal Nelson of his wound, and the group thus has a target for questioning (provided Ari doesn't snap the lizard's neck in a fit of anger).
 

drothgery

First Post
After healing Nelson's wounds, Khalia does the same for Ari, again gathering silver-tinged positive energy to her hands, and touching an injured comrade.

OOC: lose her final 1st-level spell to heal 1d8+2. I didn't realize he was hurt before.
 

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