Warriors Of The Coast

The party hurried after Nelson, who has already crossed off the path and headed for the lighthouse. The lighthouse stands tall and majestic in the morning sun, the stonework clean and smooth. The sandy dunes of the beginnings of the beach start off to the right of the tower, and here and there small whisps of tall beach grass grow tall and sway in the breeze.

The smell of salt and fragrant flower wafts into all your noses, and as you listen, you can here the sounds of the surf begin to recede off the beach. The lizardman you spoke to had mentioned meeting some humans on the beach, but from where you are as you approach the lighthouse you cannot hear any. Perhaps they have already left, or perhaps they are too far away to be heard over the sounds of the area.

Nelson is the first to arrive at the door to the lighthouse, and he thinks back to the times he has visited. He knows that there are three floors of living quarters that surround a central spiral staircase that brings people to the top fourth level where the giant light is housed. The door is closed, and when he tries the knob, finds that the door is locked. A few swift raps of his knuckles on the door, and he waits for an answer. By the time the rest of the party has reached the lighthouse as well, Nelson can come to the conclusion that either no one is here, or that no one wants to (or is capable) of answering the door.
 

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Ari catches up to see Nelson standing impatiently at the front door. "Locked, eh? Not surprising. Though I though you'd have some skill getting that open, if what I've heard of the Luttins is true." Looking up, he motions Taviss over to the door to try to get a listen in. "Anyone capable of a little breaking in? Or does someone want to try to climb up and get an element of surprise?"
 


"The divine mysteries of the Flame do not include the means of picking locks." Khalia says in a very serious tone. And then giggles.
 
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stonegod said:
Ari catches up to see Nelson standing impatiently at the front door. "Locked, eh? Not surprising. Though I though you'd have some skill getting that open, if what I've heard of the Luttins is true." Looking up, he motions Taviss over to the door to try to get a listen in. "Anyone capable of a little breaking in? Or does someone want to try to climb up and get an element of surprise?"
I'd heard suspicious things 'bout what people n'the Five Nations do with th'r mothers 'fore too, but that doesn't make them any more true. Unless you're looking fer a devastatin' revelation 'bout yer ma', Ari? Nelson thought sourly. No matter, it's nothin' six sailors in every port probably haven't whispered to each other anyways.

Nelson looks about for a spare key, trying to think hard about where the lighthouse keepers might put such a thing given their habits. He also tries to remember if there was a midden to be squeezed through in a pinch. When Khalia decides to giggle he looks over his shoulder in annoyance, distinctly looking down his nose at her.
 

Taviss nods to Ari and puts an ear to the door. While he listens intently for sounds of life within, the ranger pulls a hefty axe from his belt and leans on it as he crouches by the enterance. "Yeh a'ready ruin'd our su'prise," he mutters to Ari. "Ah say chop 'er down."
 

"Are y'goin' t'pay the keepers back for th'door you ruin? If they're just down at th'beach gathering clams or out in the woods hiding from pirates you'll look like quite the pickled fool..." Nelson noted, certain that the rest would rule in favor of knocking down the lighthouse door anyways. Of course, if he just told them not to tear it down brick by brick they'd probably tie strings to the top and tug.

There couldn't be many worse ways to convince village people that these dangerous idiots need to be strung up from the village tree though...And it would save Nelson the trouble of finding some poison to dip their porks in while he had an alibi.
 


Ari continue to look up at the tower for an open window or such. "No reason to bash it open... yet. Garrick, what about you? Your tomb reclaimation give you some lock picking experience?"

[OOC: Haven't seen Kralin around, but I do believe Garrick is out lockpick.]
 

Ari said:
"No reason to bash it open... yet. Garrick, what about you? Your tomb reclaimation give you some lock picking experience?"
Garrick looks at the door and lock for a second, then nods to the monster hunter. He pulls some tools from off his belt and walks up to the door. Inserting the tools into the lock, he spends two minutes fiddling with them when an audible click is heard. (Open Lock TN 15 / Garrick Take 20 *success*) He looks back and grins, then turns the knob and pushes the door inward.

The entry hall (Room #13) is trapzoidal in shape except for the fact that the front and back of the room are curved. There are closed doors on the left and right walls leading to other parts of the ground floor, and an open door straight ahead that you can see leads to the central staircase heading up. A small table beside the door to the outside holds two oil lamps. On the opposite wall on either side of the door to the central stairs are several hooks for cloaks and a number of pairs of boots are strewn about underneath them. Several wooden chairs are positioned around the room-- some look to be in place, others are knocked over.

As you listen, only the sounds from outside the lighthouse can be heard.

[sblock= Lighthouse Floorplan: ]
lighthousepm5.png

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