Warriors Of The Coast

Time is short, the ranger decides. He turns back towards his companions, raising a finger to his lips in the universal gesture for quiet. He waits in his hiding spot, adjusting his position if necessary to ensure the pirate will not spot him again on his return. He lowers his bow as well, intending to let the man survive his routine.
 

log in or register to remove this ad

With no experience in reconaisance that wasn't done on the other end of scrying device -- and her father doing the scrying -- Khalia is content to follow the others lead for now, as long as she doesn't see anyone in immediate danger.
 

With nobody interrupting him, the pirate is able to throw three good-sized logs up onto the signal tower platform. The flames rise into the sky and the pirate then reaches the ground once more. He turns back south to head back the way he came, when all five of you notice him stop short.

He turns his body back towards the north and looks out across the crags and rocks at the lighthouse that stands out on the small point. Each of you had also done this just out of reflex as you were walking this way... so you are all pretty certain that there's really nothing the pirate could see. There are enough rocks, trees, and the masts of the busted ships in the way that unless someone was waving a flag at the top of the lighthouse or something... there's really nothing for someone to notice out here. Of course, this doesn't stop you from holding your breath for just a second as the pirate looks out to the north.

After about eight seconds the pirate finally turns back and begins walking south down the rocky beach. He passes right by Taviss hiding in the lead, and again does not appear to have noticed him. He then continues on past, walking at a leisurely pace.
 

Skarg watches the pirate walk away.

Damn. I hope letting him go was the right decision. Gives us an hour to scout on our own, though. Guess if we're careful we can always grab him next route.

Skarg waits until the pirate is well away then sneaks over to Taviss' position to quietly confer with the ranger.

I was thinking we shouldn't raise any alarms by grabbing this one. Should give us an hour of uninterrupted scouting. Can catch him next time if we feel we need more information. If we want him now, though, we'd better get on him.
 

"Let 'im go," Taviss replies in a low whisper. "Say w' slit 'is throat. 'is boys'd be out 'ere fast, an' we loose th' s'prise." Once the pirate is safely past the group, Taviss emerges from hiding and motions his companions forwards the signal tower. He follows the trail, trying to learn how many creatures have been here recently by their tracks.
 

[sblock=Nelson: ]When you reach the end of the lighthouse's trail and turn out of sight from the lighthouse, you hurry along to the main road and immediately turn and head south. You have no idea how far you'll need to go, but you follow the road for a couple hundred yards at least before inching back into the trees running alongside the beach. You figure that at the rate the group has been moving, you'll probably have at least a half-hour on the group when you arrive at the campsite.

You advance through the trees and have taken on an appearance of a ne'er-do-well, hoping to mix in or at least not threaten whomever awaits. As you walk, you notice the pirate who has been checking on the signal fire walking north in your direction, although closer along a path that runs along the rocky beach. You let him move on past you and he continues on towards the signal tower.

After about a half-mile, you finally come upon what you were looking for. As you break through the trees, you see a series of tents that have been set up inside of a small cove area of the beach. A few small foot trails can be seen, and you figure that the main one probably connects up to the main road probably a couple hundred yards inland. As you watch, you see probably four or five men/women moving through the camp, each doing their own jobs. You also can see and hear what looks to be a male dwarf shouting orders to the people, and you would guess that he's probably someone important by the way the others defer to his shouts.

piratecampgx1.png


**********

OOC: James, because this will at least start as social interaction, whenever you make posts that involve speaking to the others, please also identify which skill you'd like to use (Bluff, Intimidate, Diplomacy, Sense Motive etc. etc.) so I know which ones to roll for. Also, in order to keep what goes on at the camp a secret, please put your posts in sblocks so the others theoretically won't know what is happening. Thanx![/sblock]
 

Once rejoined with the others, Ari keeps a wary eye out, trying to keep the others off the sand. "Don't want to give ourselves way. Though, hopefully we will be on them first. Taviss, can you lead us to them? We'll say a bit behind while you an Skarg get a look at their numbers first. Then we can decide our course of action."
 

DEFCON 1 said:
[sblock=Nelson: ]When you reach the end of the lighthouse's trail and turn out of sight from the lighthouse, you hurry along to the main road and immediately turn and head south. You have no idea how far you'll need to go, but you follow the road for a couple hundred yards at least before inching back into the trees running alongside the beach. You figure that at the rate the group has been moving, you'll probably have at least a half-hour on the group when you arrive at the campsite.

You advance through the trees and have taken on an appearance of a ne'er-do-well, hoping to mix in or at least not threaten whomever awaits. As you walk, you notice the pirate who has been checking on the signal fire walking north in your direction, although closer along a path that runs along the rocky beach. You let him move on past you and he continues on towards the signal tower.

After about a half-mile, you finally come upon what you were looking for. As you break through the trees, you see a series of tents that have been set up inside of a small cove area of the beach. A few small foot trails can be seen, and you figure that the main one probably connects up to the main road probably a couple hundred yards inland. As you watch, you see probably four or five men/women moving through the camp, each doing their own jobs. You also can see and hear what looks to be a male dwarf shouting orders to the people, and you would guess that he's probably someone important by the way the others defer to his shouts.

piratecampgx1.png


**********

OOC: James, because this will at least start as social interaction, whenever you make posts that involve speaking to the others, please also identify which skill you'd like to use (Bluff, Intimidate, Diplomacy, Sense Motive etc. etc.) so I know which ones to roll for. Also, in order to keep what goes on at the camp a secret, please put your posts in sblocks so the others theoretically won't know what is happening. Thanx![/sblock]
DM:
[SBLOCK]Women? Children? @#$%! What sort of pirates are these?

Nelson watches the camp for a while, trying to gather up his courage. Dammit, this would have been a lot easier if the rest of them hadn't have let the mules kick them in the head at birth. Nelson sighed.

Finally steeling his resolve, Nelson waited for a moment when no one would be looking, and walked out onto the trail leadinging into the camp. Shaking his sun-bleached hair out and putting a smile onto his face to disarm those who might look at him, Nelson walked boldly into the camp as if he weren't risking his life at all. To those in the camp that don't immediately accost him, he smiles, nods and waves as if he were merely making his way through the streets of Seawell. Walking confidently, Nelson strides towards the dwarf that seems to be in charge.

This better work. I don't know if Seawell could deal with the blow of having me die out here all alone, Nelson thought.

OOC: How Nelson greets anyone more than that should be sort of dependent on how they greet him and who does that. Spending an action point on Diplomacy to change everyone's inclination toward Nelson as he enters (hoping that he has the full minute needed to do so). Sense Motive to try to figure out what exactly Nelson is getting in to, regarding "pirates" with women and children about isn't going to be pretty. Specifically, Nelson is looking for indicators that they might be slavers or something like that, because if there is anyone from Seawell in here he's going to have to dance a different tune than he might otherwise.
[/sblock]
 

[sblock=Nelson: ]OOC: James, just to clarify there are NO children in the camp. If I gave that impression, my apologies. Also, please bear in mind that what is occuring with you here is probably a good 15-20 minutes earlier than what is occurring with the rest of the group below.

Nelson walks into camp confidentally and takes stock of the situation. He sees that the half-dozen people walking about are all adorned in traditional sailor/pirate dress, the four men and two women all have numerous tattoos, scars, patches, missing teeth and the like. Each of them also looks like they could rip Nelson's head off, especially with the various weapons hanging from their belts. If this doesn't work, he's in serious trouble. The one or two pirates who notice Nelson's approach do a double-take, and then whistle towards the dwarf.

The dwarf that Nelson was advancing on turns and finally sees the bard approach. "Heyre! Hold on there sporto!" Suddenly, the dwarf pulls out his cutless from his belt, and immediately the other pirates all do the same with their weapons and circle around the bard.[/sblock]
 
Last edited:


Remove ads

Top