Warriors Of The Coast

Velmont said:
"If the captain tent is burning, it will be enough of a distraction, but they will be able to control it more quickly than the whole camp... but once they are distracted, what you plan next to do?"
"Captain's tent may have useful information, however. For example, why they are here and what they may have done with the other ships crew---if their not already dead." Ari thinks for a moment. "I see only the two walking around now. If we can take them out silently, then we can get the Captain's tent unnoticed."
 

log in or register to remove this ad

"I don't like that idea... you may see two, but that doesn,t mean they are only two, they might be out of our sight... it's not like we knew where there group is." tells Jango. "Why not attract them and then ambush them. If we can take them a small group at a time, we will haev an easier time to get rid of them, and we might even capture some for questioning."
 

[sblock=Nelson: ]OOC: The name Captain Erqua, a pirate with a long blade for an arm, a pirate named Bandren... all these things come up blank in your memory. You do notice several crossbows and longbows on a couple racks around the camp, and a number of pirates have darts or knives in bandoliers on their person.

**********

"Ouch. I s'pose that means yer all fer th'slaughterin' then? I don't suppose you'd care to know about the lizards? Got 'em all riled up proper, you killin' their folks come to pick up their pay an' the like, I expect. Yeah, them lizards probably'd be pretty irritated..."

The dwarf leads you to the large tent, and upon entering you notice two things. One, there is no floor in the tent... and two, there looks to be a fissure in the ground between two large mostly-buried boulders, and this fissure has been dug out quite a bit and a ladder descends down into it. The dwarf says "We don't worry none about der lizardfolk. They're quite under control." He looks at you and then the ladder. "Okay then, down we go! Time to work the pickaxe!"

"Pickaxe, you say? This is a pretty weird place to be diggin' fer 'shards, are the Xothkazzik Ruins under here too? Knockin' down walls in tombs isn't really my thing though, I think I've got some maps of the third or fourth level or something alike back in Seawell. If you're looking for those, then you'd probably need the translations for how to bypass the Packson Seal too. Or so I hear, you'd think such things you'd keep in Seawell, but nooooooo, it's all off in the swamps in the shacks of my cousins an alike."

You are escorted down the ladder about forty feet into the hole, then once at the bottom you are ushered through a number of pitch black tunnels headingly mainly... south? Most certainly NOT in the direction of the Xothkazzik Ruins, that much you do know. The dwarf walks behind you, pushing you forward. In the total darkness it is slow going, but you are able to reach out with both hands and run them along the side walls of the tunnel, and can in fact tell that the tunnel does slope gradually downward as well. You walk for several minutes, and pass a tunnel to the left where a small bit of ambient lights reaches you. But the dwarf keeps ushering you forward, ignoring that direction.

"Have you ever had swamp okra? One clue: Not okra, not okra at all. I tell you, I 'bout tossed my ass-end through the front-end when they told me. Like savages, I tell you. Off there in the swamp, hidin' from the lizard n' peoples too. Yeah, Luttins...we're a strange brew o'true an'that's a fact. I don't suppose you folks have any grog? My older brother used to sit me on his lap and sip me some grog when I was younger. I understand it's an acquired taste, but..."

You stop your incessant talking for a second, and in the silence you begin to hear something. As you continue to walk the muffled sound of metal against stone begins to be heard. Again, the dwarf says nothing, and keeps pushing you forward. The muffled banging sound grows with each passing step.

After a few more minutes (where you guess you've walked maybe a couple hundred yards underground), you are stopped by the dwarf and he moves around you and you hear the sound of a set of keys being used, a lock unlocking, and a door opening. Light suddenly engulfs the passageway from a couple of lanterns hanging within a circular, rough-hewn, stone room. As you both step in, you see a human male banging against a large stone door with a pickaxe. The dwarf turns to you and grins. "Captain Urqua appreciates new folks offering to work for her. So hard to find good help these days." He turns and shouts to the other man "Bandren! Yer done! Hand off to Luttin! Luttin... get us through this stone door." The man named Bandren appears physically relieved, and he gratefully passes the pickaxe to you. He then follows the dwarf back out of the room, and just before the door closes, the dwarf leans his head in the room and says "Some food and water is in the chest. Take what you need. I'll be back in a while." The door begins to swing shut.[/sblock]
 

Skarg scratches his cheek a couple of times and whispers to Taviss I think we should do two things. First, capture someone and interrogate them on how many folks are here, maybe even that guard we saw on fire duty. Secondly, get help. We might be in over our heads here.

Skarg raises an eyebrow and whispers That was... interesting. Maybe there's a third option. taking one last look at the guards, he follows Taviss back to the rest of the party.

I don't like any of our options. What in the bloody hells is going on here...


OOC: Edited to better reflect what Defcon posted below.
 
Last edited:

Taviss and Skarghash move up close to the edge of the treeline and remain hidden. When the two guards are the furthest away from the trees, Skarghash sneaks out for a couple seconds of analysis of where Jango was tied up. He sees that the set-up is pretty much like the young elf described it. His arms were tied backwards around the treetrunk, his feet were tied together, and a rope from his feet moved up and tied off to the longbow contraption that aimed an arrow at him point blank. It was probably only speed of which the fire snapped the rope and he rolled that saved Jango's life.

The guards appear to be scouting well enough that Khalia, Ari and Jango know they cannot advance up to where Taviss and Skarghash are hiding. If they did, they'd be seen (or at the very least heard) for sure. The party watches the patrol for a few minutes, getting a sense of what their patterns are, when a figure comes out from behind the large tent (presumably the door must be on the opposite side of the trees where the party is) and you hear him shout "Duggland! You're in! They're down at post." One of the two guards breaks off from his patrol and turns and walks behind the large tent and disappears. The pirate who just arrived quickly ducks into one of the smaller tents and two minutes later emerges wearing a different, cleaner shirt and his hair and face are a bit damp. He puts on his hat and them takes up the patrol loop in the place where Duggland was walking. Taviss and Skarghash move back to where the other three are, so the group can decide their plan of action.
 


"Something's going on in that tent. I still suggest we take the two of them out, maybe interrogate them *quickly* and then decide what to do. We have the javilins from the lizardfolk, so we can easily make it look like it was them and not us."
 


"Two, in a camp large like that? I have seen more than that. Where are the other? In that cave we heard about? I would like to be sure they aren't too near. If they start the alarm... and what Nelson is dooig?" ask Jango, wondering where Nelson have gone.
 

Fair enough. Let's grab the two guards, beat em about the head and shoulders a bit, find out how many are here, then decide if we need help or not. Nothin like a good head thumpin to get the information you need. Skarg grins a wide, tooth filled grin, tusks forced forward and only a bit of drool dripping off the right one. Wiping the back of his right hand across his mouth, Skarg takes a look around to make sure they're still alone.
 

Remove ads

Top