[sblock=Nelson: ]OOC: The name Captain Erqua, a pirate with a long blade for an arm, a pirate named Bandren... all these things come up blank in your memory. You do notice several crossbows and longbows on a couple racks around the camp, and a number of pirates have darts or knives in bandoliers on their person.
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"Ouch. I s'pose that means yer all fer th'slaughterin' then? I don't suppose you'd care to know about the lizards? Got 'em all riled up proper, you killin' their folks come to pick up their pay an' the like, I expect. Yeah, them lizards probably'd be pretty irritated..."
The dwarf leads you to the large tent, and upon entering you notice two things. One, there is no floor in the tent... and two, there looks to be a fissure in the ground between two large mostly-buried boulders, and this fissure has been dug out quite a bit and a ladder descends down into it. The dwarf says "We don't worry none about der lizardfolk. They're quite under control." He looks at you and then the ladder. "Okay then, down we go! Time to work the pickaxe!"
"Pickaxe, you say? This is a pretty weird place to be diggin' fer 'shards, are the Xothkazzik Ruins under here too? Knockin' down walls in tombs isn't really my thing though, I think I've got some maps of the third or fourth level or something alike back in Seawell. If you're looking for those, then you'd probably need the translations for how to bypass the Packson Seal too. Or so I hear, you'd think such things you'd keep in Seawell, but nooooooo, it's all off in the swamps in the shacks of my cousins an alike."
You are escorted down the ladder about forty feet into the hole, then once at the bottom you are ushered through a number of pitch black tunnels headingly mainly... south? Most certainly NOT in the direction of the Xothkazzik Ruins, that much you do know. The dwarf walks behind you, pushing you forward. In the total darkness it is slow going, but you are able to reach out with both hands and run them along the side walls of the tunnel, and can in fact tell that the tunnel does slope gradually downward as well. You walk for several minutes, and pass a tunnel to the left where a small bit of ambient lights reaches you. But the dwarf keeps ushering you forward, ignoring that direction.
"Have you ever had swamp okra? One clue: Not okra, not okra at all. I tell you, I 'bout tossed my ass-end through the front-end when they told me. Like savages, I tell you. Off there in the swamp, hidin' from the lizard n' peoples too. Yeah, Luttins...we're a strange brew o'true an'that's a fact. I don't suppose you folks have any grog? My older brother used to sit me on his lap and sip me some grog when I was younger. I understand it's an acquired taste, but..."
You stop your incessant talking for a second, and in the silence you begin to hear something. As you continue to walk the muffled sound of metal against stone begins to be heard. Again, the dwarf says nothing, and keeps pushing you forward. The muffled banging sound grows with each passing step.
After a few more minutes (where you guess you've walked maybe a couple hundred yards underground), you are stopped by the dwarf and he moves around you and you hear the sound of a set of keys being used, a lock unlocking, and a door opening. Light suddenly engulfs the passageway from a couple of lanterns hanging within a circular, rough-hewn, stone room. As you both step in, you see a human male banging against a large stone door with a pickaxe. The dwarf turns to you and grins. "Captain Urqua appreciates new folks offering to work for her. So hard to find good help these days." He turns and shouts to the other man "Bandren! Yer done! Hand off to Luttin! Luttin... get us through this stone door." The man named Bandren appears physically relieved, and he gratefully passes the pickaxe to you. He then follows the dwarf back out of the room, and just before the door closes, the dwarf leans his head in the room and says "Some food and water is in the chest. Take what you need. I'll be back in a while." The door begins to swing shut.[/sblock]