Warriors Of The Coast

"If you think you can do it, I have no objection. There is little I can contribute to the endeavour, though; crossbows are hardly nonlethal weapons." Khalia said. She wasn't about to add that she wasn't strong enough to use a bludgeon effectively, or that her best spells had long since been used.
 

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Taviss hefts his heavy quarterstaff in response and gives it a swing through the air in reply. "Move fast, he rumbles, motioning Skarg towards the treeline. "Yeh'll hear if w' ain't fast 'nough." he adds.
 

"We don't know there number, we don't know if they are at the cave or doing something in the tents or fetching fire wood in the woods... and you want to attack the first two men you see in there camp? We know they send someone in to the false lighthouse every hour, we could question that one, without fearing to see someone fall on us immediatly. At least, that man is not too near the camp and he is alone." tels Jango, trying to find the sense in this assault on the camp for now.
 

Boy's got a point. How about we head back up to the signal fire and set up an ambush? Would buy us a few more minutes and less chance of someone crying out and giving away our position. Also puts us closer to town in case we need help. Skarg looks around at the group with his beady black eyes

I suggest we set up where we were around the make shift signal fire. Taviss and I can take up positions hidden closer to the pile of firewood. If that's good with everyone, I also suggest we make haste. We've been sitting around too long and our risk of detection is growing.
 

Jango feels his stress level lowering down a bit. At least, they won't try to do something stupid, but Jango's familiarity with ambush are almost inexistant... Skarg plan seems as good as anyone else to his ears and nods in agreement, being ready to pull back before someone spot them..
 

Ari, whose foot has been tapping with impatience, looks like he is going to disagree, but relents. "Fine. But I think we should leave one of you"---pointing to Taviss and Brogarn---"to watch them in case something happens while we are waiting. You can trail the pirate back. We'll then ambush them then and there."

If there are no other comments, Ari will start heading back. Need to do this soon. Only the Traveller knows what madness Nelson is getting into.
 



DEFCON 1 said:
[sblock=Nelson: ]
You are escorted down the ladder about forty feet into the hole, then once at the bottom you are ushered through a number of pitch black tunnels headingly mainly... south? Most certainly NOT in the direction of the Xothkazzik Ruins, that much you do know. The dwarf walks behind you, pushing you forward. In the total darkness it is slow going, but you are able to reach out with both hands and run them along the side walls of the tunnel, and can in fact tell that the tunnel does slope gradually downward as well. You walk for several minutes, and pass a tunnel to the left where a small bit of ambient lights reaches you. But the dwarf keeps ushering you forward, ignoring that direction.

You stop your incessant talking for a second, and in the silence you begin to hear something. As you continue to walk the muffled sound of metal against stone begins to be heard. Again, the dwarf says nothing, and keeps pushing you forward. The muffled banging sound grows with each passing step.

After a few more minutes (where you guess you've walked maybe a couple hundred yards underground), you are stopped by the dwarf and he moves around you and you hear the sound of a set of keys being used, a lock unlocking, and a door opening. Light suddenly engulfs the passageway from a couple of lanterns hanging within a circular, rough-hewn, stone room. As you both step in, you see a human male banging against a large stone door with a pickaxe. The dwarf turns to you and grins. "Captain Urqua appreciates new folks offering to work for her. So hard to find good help these days." He turns and shouts to the other man "Bandren! Yer done! Hand off to Luttin! Luttin... get us through this stone door." The man named Bandren appears physically relieved, and he gratefully passes the pickaxe to you. He then follows the dwarf back out of the room, and just before the door closes, the dwarf leans his head in the room and says "Some food and water is in the chest. Take what you need. I'll be back in a while." The door begins to swing shut. [/sblock]

[sblock=DM: ]Momentarily Nelson forgot everything but the bizarre nature of his present situation. Here he was, basically being demanded of the same duties Khalia wanted from him previously. Excepting, of course, that the pirates are apparently more capable and more blatant about their mercenary attitudes. Unbelievable, Nelson thought as he ran his fingers across the stone of the chamber.

Nelson stared at the door that the pirate compelled him to break through with the pickaxe, trying to discern its origin and nature. Ok, so not Xothkazzik...but who else would build here? Sahugin? I thought they were creatures of the open sea? Nelson considered, and then shuddered. Ouch. Of course if there's sahugin ruins here I'm not sure I want to be the first to open the door. He shuddered again. I'm not sure I want to open it anyways. This would have been a lot simpler if everyone had just done what I told them to do. He shook his head sadly.

Nelson looked over his shoulder at the (presumably) locked door. On the other hand, he thought, going the other direction probably has the advantage of being the devil I don't know.

Nelson turned back to the stone door barring his way forward. Well friend, I guess I'm going to find my way through you one way or another. He sighed. It can't be as bad a decision as getting out of bed this morning.

OOC: Nelson's checking out the door, searching it (including reversing the spyglass to look for broken locking/opening mechanisms), looking for runes and marks, sifting through the rubble for clues, etc. All the while he's going to half-heartedly take a whack at the rock every so often on the general idea that if he were a pirate he'd be listening to make sure Nelson was working. He's going to look at the feasibility of causing a cave in next to the locked door, and who possibly might have made the locked door too (and if it and the other door are of the same manufacture). If, on the off chance he actually finds a broken lock mechanism for the stone door, he'll mend it on the premise that a broken lock is often stuck and a functional one could be picked by a pirate (some of which who are known for their ability to open stuck doors and disable magical traps, as well as their ability to cause great damage by stabbing people in the spleen unawares).
[/sblock]
 

Skarg watches as the others make their way back, then settles in to wait for the fire keeper to make his way back up to the signal tower.

Ok, Skarg. Quiet as a mouse. You botch this up and you'll never hear the end of it. he rubs his cheek a couple of times feeling the growing stubble. I have got to start keeping a razor on me.
 

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