Warriors Of The Coast

OOC: IIRC, loading a crossbow is a move action, so Khalia can't reload, move more than a 5' step, and then fire her next shot, and she doesn't have a clear shot from here, so she's just reloading and moving this round. Also, for the remainder of this combat scene, Khalia will use an action point if she gets between a modified 10 and a modified 15 on her attack rolls.

Khalia loads another bolt into her crossbow, and moves up, taking cover behind the tent due south of her position (OOC: by the standard video game convention that up = north, anyway).

Khalia, all you have to do is keep them from charging Ari, Jango, Skarg. You don't need to be Tira Miron here.
 

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Cursing loudly, but heady with the feel of adrenaline, Ari bolts for a clear throw. "I did say kill them quietly! Get ready to mark that large tent!"

[OOC: Ari should be able to move/draw and throw this turn. Will be a penalty, but Ari is not the ranged guy. :)]
 

Three balls of azure energy wisk their way past Skarg's head making him duck as he runs.

That's it, Skarg. Run right across everyone's line of sight. Keep this up and you'll be proving everyone's opinions of Half Orc intelligence right. Especially when it comes to you. he chides himself as an arrow goes flying over his head next. With a roll of his eyes, he crouches down as best as he can, taking up his position in the tree line.

Seeing that the pirate still standing has been hurt bad enough not to be much more of a problem, outside of him already shouting for help, Skarg holds his actions, waiting for whomever responds to the pirate's yelling. Crouching down in an attempt to avoid the party's ranged weaponry and stay hidden at the same time, he thinks to himself Waste of a shot from here. Just had to be fancy with the hand crossbow, didn't you? Dolt.
 

"No, you ask to kill them now, before they raise the alarm, which I did... for one of them." replies Jango, not use to such situation. It seems the little adventure with interesting adventure, entertaining his sister, but that was way out of what he was used.
 

OOC: You're absolutely right about Ari being able to draw the javelin while moving. So he is able to move forward to 10' behind Skarghash, thereby only putting him two range increments away for a -2. The +4 AC cover is still in affect though.

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Ari hustles his way through the trees, pulling one of the magical javelins from his quiver. Skarghash sees the monster hunter advancing on him and knows better than to raise his head. As the pirate passes into the clear, Ari heaves the javelin forward and it clips the pirate in the leg! [Attack javelin +1: AC 16 (cover) / 18+1+1=20 *hit* / 3 dam]

The pirate yelps and he grabs at his leg when suddenly an arrow whizzes by and pegs him in the arm! [3 dam] The pirate falls right next to his friend, but the more experienced of your group do not believe the two attacks have killed this guy, but rather he's probably just hurt badly and bleeding.

The five of you hurry out of the trees and advance into the camp. Khalia makes her way over to the pirate guards to check on their respective wounds, Ari, Taviss and Skarghash hurry over to the large tent to check it out, and Jango keeps an eye out through the camp in case there is anyone else coming through the trees.

When the three warriors lift the flap of the large tent, they see that is predominantly is filled with equipment. Based on the markings on the crates, chests and barrels, a lot of it probably came from the three ships that ran aground. However, the most important feature of the tent is the two large boulders that are half-buried in the ground. They are large and flat, and between them appears to be some sort of fissure or opening. The opening is large enough that you can see the top of a ladder sticking out of it, and a human sized person could easily fit within it and head underground. Finally, also coming out of the hole is a rope with a handle on the end, looped up and around a wooden stand. A quick knowledge check tells you that pulling the rope will most likely trigger something down inside the fissure. An alarm perhaps?
 

Jango draw the longsword Ari has given him, keeping his wand in his off-hand and walk beside Khalia, continuing to scan the surroudning to make sure that no one arrive. "Where is everyone? Were they really the only two here? They were more than that when they first captured me."
 
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Skarg takes a quick glance at the crates and equipment.

Supply tent? then taking notice of the boulders he thinks And something more... while scratching his cheek a couple of times.

He looks at the other two with him and puts his forefinger to his lips. Then, moving as quietly as he can, he creeps up to the opening between the flat boulders and takes a look down between them, keeping his hand crossbow ready.
 

Skarghash looks down the long shaft. Distance down is very hard to estimate, but he suspects it is at least like 40 or so feet. The ladder and rope both appear to go all the way to the bottom, and he can see a very faint light down off from one side, most likely from a tunnel. He listens for a few seconds but does not hear anything or anyone, so it is impossible to know whether the pirate's shouts had been heard.
 

By the Traveller, what strangeness are these pirate up to? Ari ducks his head out of the tent, keeping his head actiively looking around. Load enough to heard outstide, but hopefully not inside, the tent, Ari moves to the closest pirate and addresses who ever closest to get to the other. "Make sure they're ether dead or tied up. And get their weapons away from them. If they're alive, maybe they can answer a few questions for us." Then, turning to Jango, he adds, "Your boys seems to have taken off, Jango. Looks like their main business isn't here, but underneath."
 

"Underneath? Do you mean the cave that pirate talk about is here? Where is the entrance?" ask Jango, suddenly turning his head toward the large tent he had thought to be the commander's tent.
 

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