Warriors Of The Coast

As long as nothing's shooting at her, Khalia investigates the inside of the tent (OOC: Take 20 on search = 29), looking for any details that the warriors missed.
 

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Taviss pulls out the javelin and the arrow stuck in the pirate and then wraps up both wounds. The pirate remains unconscious, and the ranger assumes it'll be a few hours or so before he'll wake up (unless he is given additional magical healing). The other pirate is easily dead from the force trauma of the three magic missiles Jango hit him with.

Skarg is moving throughout the tent, trying to establish a vantage point on the shaft where he can be protected but also attack as needed. Khalia comes into the tent as well and begins looking around. Skarg tries to shush her because there still is no idea where the other pirates might be (either right at the base of the shaft or elsewhere). She tries to be as quiet as possible as she looks around, and one thing she does see is a crate that is emblazoned with the name Admiral's Folly, which is a ship that was due to come into Seawell that had some equipment she was expecting from her father. Obviously, one of the run aground ships must be the Folly and it's cargo was taken by the pirates.

Sharghash and Khalia both make listen checks occasionally to see if they can hear anyone down the shaft, and they do not.
 

Jango enter the tent after leaving Ari and Taviss with the surviving pirate. As he enter the tent, he look at the boulders and the fissure. He spot the ladder and start to think a moment. "So that's the cave... if they are down there, we could easily ste an ambush here. Anyone climbing this wouldn't be in a condition to fight a few good fighthers, and they would have to do this one at a time."
 

DEFCON 1 said:
She tries to be as quiet as possible as she looks around, and one thing she does see is a crate that is emblazoned with the name Admiral's Folly, which is a ship that was due to come into Seawell that had some equipment she was expecting from her father. Obviously, one of the run aground ships must be the Folly and it's cargo was taken by the pirates.

"That's interesting." Khalia whispers, seeing the name on the crate.

I hope the pirates have not sold off the supplies father sent me yet. Likely they couldn't make any sense of them.
 

Skarg smacks his forehead as Jango speaks aloud his thoughts of ambush.

If this goes well, I'm having a sit down talk with these two about the benefits of being quiet. Right after I flick each of them in the forehead. Skarg grins a bit at his inner thoughts.

Quiet! Skarg says in a harsh whisper, his grin falling away, and waves Jango over to him. He then whispers For now, let's just wait a bit while we figure out our next move. Find something to crouch behind in case someone comes up. We still don't know where everyone is. It's quite possible we'll need to head down the ladder before the day's up.
 

The hunter takes the javelin from Taviss, putting it back with the others he has, and looks sourly on the unconscious man. "Well, without healing, he's no use to us, and we probably don't have time to let him come to naturally. I'll be back." Moving to the tent where he saw the Lady, he opens the fold and, noting the silencing gesture from the half-orc, beckons silently for her to come outside. Assuming she does, he addresses her quietly. "I need the healing potion we picked up. Can't question the prisoner while he's unconscious. I hate to waste it, but its that or go into the dragon's nest without forewarning."
 

"I do not think that is wise." Khalia said, softly. "We have no other means of dealing with a serious injury save that potion, unless we wish to make camp somewhere and wait for me to recover my spells. And Taviss says the prisoner will wake in time."
 

Skarghash, as you wait you begin to hear a set of footsteps down below and getting louder. [Listen check: TN 20 / 20+5=25 *success*]
 

drothgery said:
"I do not think that is wise." Khalia said, softly. "We have no other means of dealing with a serious injury save that potion, unless we wish to make camp somewhere and wait for me to recover my spells. And Taviss says the prisoner will wake in time."
"Time though, is not what we have. There will be more coming, and I'd like to get answers now instead of later." The hunter sighs and rubs his hand through his curly hair. "Ogre's spit, but your right. We've stirred the hornets nest and can't afford to wait. If we are not going to do this now, I want my rope back." Always the man of action, Ari immediately begins to retrieve his rope. "Did you see any in that tent? What was in there anyway?"
 

[sblock=Nelson: ]You spend a few minutes examining the rod and the symbols and runes on the door. The rod has written on the side in draconic the phrase "Open all that are touched", and the shard on the end of it you believe is an Eberron dragonshard. The door's symbol are mainly all warnings about going through the portal, and you suspect that the symbol in the center of the door with the chalk circle around it is an arcane lock of some kind. You would guess that the pirates have already tried using this rod on this door, as the map you found previously seemed to indicate that another door down here had been able to be breached using the rod.

You continue your inspection for a few more minutes when suddenly something catches your eye. [Spot check: TN 20 / 16+5=21 *success*] The design of the symbol outlined in chalk also seems to appear three more times... but these are at the midpoints of the door on THE WALL rather than on the door. These three designs are not as prominent as the center symbol, and they are kind of hidden amongst other carvings that outline the wall around the door. But as you get closer, you definitely can trace out the same center symbol in the midst of the carvings on the three sides around the door. If these symbols weren't found by the pirates (and the chalk outline only on the center leads you to believe they weren't), then perhaps there was more than one lock in place on this door and they didn't disarm all of them?[/sblock]
 

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