[sblock=Nelson: ]The wooden door out of the room is locked, but you suspect that several minutes of attacking it with the pickaxe would eventually break the door open. However, if the rememberence of how far the sound of the stonepicking travelled... hacking away at the wood might be heard. This is not guaranteed by any stretch, since you were a ways past the side tunnel that had light coming down it and thus the person would have to be in the darkness walking the tunnels to start to hear pick on wood. Take the chance or not?
Looking at the stone door, you see several runes written on it in draconic. Translated, they say things like "Herein is locked the fiends", "Khyber awaits", "Secure", "Move away", "Do not release", etc. etc. The stone has several chunks taken out of it where the pickaxe has done it's job, but there still is much stone left to dig through. There is also a strange arcane symbol in the center of the door that has been circled with chalk, and the pick marks have avoided that spot.
Inspect the room, you find there is a table with a number of papers on it. These include travel papers and itineraries for several sailors and other people (whose paths or destinations include Seawell), several maps of various tunnels (of which you suspect this room is one of them). There is a bit of food and some fresh water for when you get thirsty. There are several other picks and pieces of stoneworking equipment to use (including a broken one or two).
In one of the small chests is something odd... there is a rod about a foot and a half long with arcane markings on it and a crystal at the end-- quite possibly a dragonshard. When you take a careful look at the chest itself, you find a piece of parchment that says "Khalia, here is the Sargarso Unlocker you asked for. Hopefully the rod will get you past a couple of the inner seals in the ruins. Please keep it safe and ship it back to me when you are done with it. Good hunting! I await your results! Love, Father." You seem to recall Khalia ir'Indari mentioning that she was awaiting a ship to arrive that had some equipment she needed, and that it never did. Perhaps one of the ships run aground?
This whole thing strikes you as odd, and you go back to one of the maps on the table. Upon a further inspection, you see a series of tunnels... one of which ends in a room with a blank door and "Shard opened!" scribbled in next to it. When you take a closer look at the map, you try to remember the directions you walked while in the dark, and you think you find a place on the map where your room is drawn in (as well as the closed stone portal door). In this place on the map, a broad 'X' crosses out the stone door. Why is the shard rod just left in the chest in this room? Was it tried on this portal and it didn't work? Did it work on another portal down here? Very odd indeed. [/sblock]