Warriors Of The Coast

On hearing the warning, Taviss nocks a fresh arrow on his bowstring and moves into the tent with great care. Each step positioned to avoid noise, he joins the others inside in aiming his weapon at the hole.
 

log in or register to remove this ad

If we can. If not, well... Skarg whispers back to Jango, shrugs, then brings all his attention back to the hole.


[SBLOCK=DM]OOC: Just in case nothing gets posted before I head out in the morning, Skarg's going to attempt a "Freeze! Don't move" kind of thing on the pirate. Standard guard stuff. If the pirate attempts to move, though, he'll shoot him.[/sblock]
 

[sblock=Nelson: ]You take about a minute to gather up some food and turn on the lantern... then move to the portal. You sense no movement of the air, and the smell of it is definately ancient and stale. You move into the passageway and you can immediately tell the tunnel narrows over the course of thirty feet, both in height and in width. When you hit the thirty foot point, the tunnel is down to what seems like the width that it travels the rest of the way... about two feet wide and only maybe four feet high. There's no running possible, no way to draw or use any sort of weapon except perhaps a dagger. The tunnel is rough rock and when you raise up the lantern you can see that this narrow tunnel runs forward about 15 more feet or so before splitting off into two seperate tunnels (the left tunnel rising uphill, the right tunel dropping sharply downhill).

As you stand and get your bearings at what is in front of you, it is easy to hear the sound of the wooden door unlocking behind you and then opening. A voice that you recognize as the dwarf that brought you down here exclaims "By the Host indeed! The blighter got it open! How in the-- Quick! Go tell the Cap'n! We're in! And Luttin is... heya... where IS Luttin? LUTTIN!!! Did you go in there? Come on back! It's dangerous! We lost two of our men on the last one!!!"

You easily hear the sounds of footsteps coming to the tunnel entrance and footsteps hurrying away down the other direction... presumably to tell the Captain that you opened the portal.[/sblock]
 

DEFCON 1 said:
[sblock=Nelson: ]You take about a minute to gather up some food and turn on the lantern... then move to the portal. You sense no movement of the air, and the smell of it is definately ancient and stale. You move into the passageway and you can immediately tell the tunnel narrows over the course of thirty feet, both in height and in width. When you hit the thirty foot point, the tunnel is down to what seems like the width that it travels the rest of the way... about two feet wide and only maybe four feet high. There's no running possible, no way to draw or use any sort of weapon except perhaps a dagger. The tunnel is rough rock and when you raise up the lantern you can see that this narrow tunnel runs forward about 15 more feet or so before splitting off into two seperate tunnels (the left tunnel rising uphill, the right tunel dropping sharply downhill).

As you stand and get your bearings at what is in front of you, it is easy to hear the sound of the wooden door unlocking behind you and then opening. A voice that you recognize as the dwarf that brought you down here exclaims "By the Host indeed! The blighter got it open! How in the-- Quick! Go tell the Cap'n! We're in! And Luttin is... heya... where IS Luttin? LUTTIN!!! Did you go in there? Come on back! It's dangerous! We lost two of our men on the last one!!!"

You easily hear the sounds of footsteps coming to the tunnel entrance and footsteps hurrying away down the other direction... presumably to tell the Captain that you opened the portal.[/sblock]
[sblock=DM: ]!@#$%!!!!, Nelson thought. That was quick. Dangerous? Lost? @#$%!!!

Nelson stood silently cursing the lack of worker communication with bloodthirsty pirate camps and his companions from Seawell for driving him into such a dangerous, ridiculous endeavor in the first place for some long second, stomping his feet and gritting his teeth in frustration until he calmed.

Aiii, nothing more to be done. "If one must be a fool, be a bold, brave fool," as my Pa says.

Nelson picked a coin out of his pocket and silently prayed to the Traveller for guidance, flipped it, and seeing it come out heads in the dim light shook his head and slowly turned to the left, working his way uphill.

With any luck, if I die here... it'll be quick. I'd hate to die slowly here in the dark. I should have stayed home. Married a fat wife and fostered bastards off'n the neighbors, with no more risk to my sweet skin further than cheating at dice in the evening... Why are you so brave, Nelson? Why do you care so much? Those chumps back at home probably think you're out looting cribs and knocking up that noblewoman.

That's not a bad idea. Maybe I should see if Khalia is impressed with this. A little wine, some smoked cheese, a minstrel playing in the candlelight? She better appreciate this. There doesn't come along many like Mister Nelson Luttin these days, no indeed...


OOC: Nelson is taking his time, checking for traps. He isn't THAT bold of a fool.[/sblock]
 

Skarghash holds his crossbow at attention as the sounds of ladder climbing gets louder. Khalia, Ari and Taviss all shuffle towards the door of the tent, and suddenly a head breaks the plane of the hole and pops out. Skarghash immediately jumps up and yells "Freeze! Don't move!"

The pirate (indeed as you all can see, the same pirate who you saw an hour ago working the fire tower) stops short at the top of the ladder so that only his torso is showing. His head whips around and when he sees the half-orc, his eyes go wide. "Oh bleeding hell!" he exclaims.

Without missing a beat, the pirate stretches his arm out and grabs the handle on the end of the rope that goes into the hole, pulling down on it hard. A *clang* *clang* *clang* is immediately heard from down below, and Skarghash wastes no time in firing his crossbow at him, catching him in square in the shoulder. [Hand crossbow attack: AC 10 / 13+3=16 *hit* / dam 2] The shock and pain causes the pirate to let go with that arm that was holding him to the ladder, and you watch as he screams and drops out of sight back down the hole. A second later you hear a thud as he presumably hits the floor of the shaft.

However, the echoes of the warning bell is still ringing in your ears.
 
Last edited:

[sblock=Nelson: ]You flip the coin and decide to travel to the left. You duck your head down and begin slowly walking up the tight shaft, doing your best to search for traps. However, you only get about two steps in when you realize... you've never actually done this before. You have no skill whatsoever in identifying traps, let alone trying to find them. Especially in a tight, dark tunnel. Especially when the only light you have is from a lantern. Especially when you have the distraction of other people coming down the tunnel after you.

"Luttin! Wait up! Wait!" The dwarf's voice comes to you easily, and his steps (and the steps of someone else maybe) echo down the tunnel. You turn around and see the dwarf and at least one other pirate behind him appear at the base of the tunnel split and look in your direction (the lantern's light being a dead giveaway of where you are). "Luttin! Don't be a fool! Get out of there! We have to wait for the Cap'n! Come on, she's been called! This is what we've been waiting for! I don't know how you got past that door, but Captain Erqua is gonna want to get you an ale for it! We've been trying to get in here for two weeks! Great work, man!" The dwarf ducks his head a little bit and begins squeezing into the tunnel towards you. "Come on, we have to go talk to the Cap'n. It isn't safe in here."[/sblock]
 

"Ok, all the ones who is in this hole will be coming here... I just hope this is the only exit, as they wont be able to fight more than one at a time, which should be not too hard to fight them." tells Jango. "What do you suggest?" he asks, looking at Skarghash.
 


Ari smacks his head in frustration. Traveller's own luck! What are they doing! The hunter growls and bursts into the tent. "Ogre's blood, man, what did you do that for!" It is at this point he sees the hole, and peering down into it, he adds, "Doubt they're stupid enough to charge up this way unless we smoke them out. You sure your dropped the one that was coming up?"
 

DEFCON 1 said:
[sblock=Nelson: ]You flip the coin and decide to travel to the left. You duck your head down and begin slowly walking up the tight shaft, doing your best to search for traps. However, you only get about two steps in when you realize... you've never actually done this before. You have no skill whatsoever in identifying traps, let alone trying to find them. Especially in a tight, dark tunnel. Especially when the only light you have is from a lantern. Especially when you have the distraction of other people coming down the tunnel after you.

"Luttin! Wait up! Wait!" The dwarf's voice comes to you easily, and his steps (and the steps of someone else maybe) echo down the tunnel. You turn around and see the dwarf and at least one other pirate behind him appear at the base of the tunnel split and look in your direction (the lantern's light being a dead giveaway of where you are). "Luttin! Don't be a fool! Get out of there! We have to wait for the Cap'n! Come on, she's been called! This is what we've been waiting for! I don't know how you got past that door, but Captain Erqua is gonna want to get you an ale for it! We've been trying to get in here for two weeks! Great work, man!" The dwarf ducks his head a little bit and begins squeezing into the tunnel towards you. "Come on, we have to go talk to the Cap'n. It isn't safe in here."[/sblock]
[Sblock=DM: ]"F'course it isn't safe n'here!!! Nelson hisses. "Din't y'hear th'noise? Two tunnels, n'this one's as good as th'next. D'you really want t'be back there waiting fer whatever I might'a jus' woke up?" OOC: Bluff +8

"Look, I open'd th'door. I don't want to be whatever's locked up in here's first snack in a hunnert years too. Th'captain wants to thank me? CATCH. UP." Nelson visibly shudders. Oi. I'm scaring myself.

"But, if you've got any better ideas n'sitting round that door waitin' fer demons to come eat us, an' especially if'n yah got a better idea f'what a terrible evisceratin', deadly trap f'the sort that rends two grown ah...businessmen such as yerselves in this inky blackness, then by all means, please lead the way. Traveler's Luck man, sometimes you've just got to grit yer teeth and trust yer sails!" Nelson all but pleads. [/sblock]
 

Pets & Sidekicks

Remove ads

Top