Warriors Of The Coast

"I bet th' gotta back way in 'ere," predicts that ranger, peering down the hole. This is what w' need a good battle mage fer. Make us one'o them bursts o' flame an' smoke down there. "Le's tear down th' tent," he suggests. "Better fer us to see 'em sneakin' off, or sneakin' to put a sword innour backs."
 

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[sblock=Nelson: ]After listening to your diatribe, the dwarf shakes his head and reaches out to grab you by the arm. "Look, I'm done askin' you! This ain't our right! This is Erqua's deal and SHE'LL lead us into this place when she is right good and ready. You hear me swabbie?!? You have no idea what you're dealin' with, and unless you want an axe in your gullet, you're comin' NOW!" [Bluff check: TN ?? / 8+8=16 *failure*]

He begins pulling you back out of the tunnel and when you see the other pirate's hand on his weapon, you know that if you do not do what they say then you're risking starting a fight. When you looked into the dwarf's eyes when he was speaking about Captain Erqua, you definitely got a sense of just how ferverantly he believes that whatever is down these tunnels is meant to be discovered and explored by the Captain, and nobody else. [Sense Motive check: TN ?? / 14+7=21 *success*][/sblock]
 

The ringing of the alarm bell still resonates within each of you. As several of you take turns peering down in the hole, the sounds of footsteps running beneath you can be heard. It definitely appears as though the alarm was heard. One of you near the hole easily hears the following get shouted from beneath the ground. "WAIT A MINUTE! WHO'S THAT? KYLE IS DOWN! HE'S HURT!" Then suddenly the voice (and what sounds like several others) go extremely quiet and you are unable to hear what any of them are saying down there.

**********

OOC: Please let me know exactly where each of you are standing and what you are going to do. Although we aren't yet rolling initiative, please give me your actions as though we are in combat (although non-combat actions are certainly plausible if you'd like to do those).
 

Jango is standing behind Skarg, his new wand in one hand, the other hand free so he is still able to cast if needed. "Everyone down here know we are here." whispers Jango. The sorcerer await the order of the other, not sure what the best thing to do.
 

DEFCON 1 said:
[sblock=Nelson: ]After listening to your diatribe, the dwarf shakes his head and reaches out to grab you by the arm. "Look, I'm done askin' you! This ain't our right! This is Erqua's deal and SHE'LL lead us into this place when she is right good and ready. You hear me swabbie?!? You have no idea what you're dealin' with, and unless you want an axe in your gullet, you're comin' NOW!" [Bluff check: TN ?? / 8+8=16 *failure*]

He begins pulling you back out of the tunnel and when you see the other pirate's hand on his weapon, you know that if you do not do what they say then you're risking starting a fight. When you looked into the dwarf's eyes when he was speaking about Captain Erqua, you definitely got a sense of just how ferverantly he believes that whatever is down these tunnels is meant to be discovered and explored by the Captain, and nobody else. [Sense Motive check: TN ?? / 14+7=21 *success*][/sblock]
[sblock=DM: ]"Gosh! Since y'put it t'at a'way..." Nelson mumbles, beaten and making as to move forward and follow. Then he drops the lantern upon the ground, takes a five foot step back away from the blustering dwarf, and begins...cooing. Yes, cooing. It's the only way to describe it, a gentle coo sound with some rustling noises improbably coming from the back of his throat. The lulling sound of a mess of crickets and frogs at twilight, or the rattle of a snake confusing its prey. Nelson begins the holler as a whisper, then it gets stronger, until the noise fills the small tunnel and beyond.

I hope the other one has more sense n'this one, Nelson thought. This is all Khalia's fault.

OOC: Nelson is attempting to use a bard song, fascinate on the dwarf. He's spending an Action Point, because frankly his Perform skill sucks.[/sblock]
 

Khalia's just outside the tent, with her crossbow in hand and loaded. If she sees a pirate that's not tied up, and she's got a clear shot, she's taking it.
 

Making sure the others have the hole covered, Ari scans the tent for something flammable that would fit in the hole and something to light it with. Perhaps he can smoke them out literally.
 


[sblock=Nelson: ]You start cooing and you actually seem to do rather well with it in the first few seconds. The dwarf's grip on your arm relaxes and you can see in his eyes that they go a bit out of focus as he listens to your sounds.

Unfortunately, the pirate a bit further back is staring at you with a brow furrowed, wondering what the heck is going on. All he knows is that you've been told to come out of the tunnel and that you aren't... you're making a whole bunch of racket. "Eyah! What's all this? C'mon, you! Stop foolin' around!" He ducks his head and steps up to you and the dwarf, elbowing the dwarf out of the way and grabbing you by the arm as well. "Out! You listening! Out of here dammit!" The shove to the side is enough to shake the dwarf out of whatever it was he was under, and he quick clears the cobwebs and goes right for you too. "I don't know what you're playing at, but this is it! YOU'RE COMING WITH US NOW!!!"

With both of your arms in vice grips, you get forceably dragged from the tunnel, out through the small room, and into the darkened outer tunnel. The sounds of people talking excitedly up ahead is quite evident, and despite the pitch blackness, you are shoved ahead and pushed forward for a minite or two back up the tunnels. The voices keep getting louder, and at the point where you remembered the small amount of light coming from a side tunnel when you were first brought down here... this is where you get shoved into and pushed forward. The voices by now are even louder, and the light in the tunnel gets brighter. Around a small bend you go and you break out into a large cavern... maybe thirty feet across. There is a tunnel exit at the far end with torches leading into it, and the cavern is filled with equipment, crates, barrels and the like. It is here that you also see the female Captain Erqua and about five other pirates. Counting the dwarf and the other pirate with you... that makes it eight on one.

The way that Captain Erqua looks at you when you enter the cavern easily tells you that she isn't happy.[/sblock]
 

[sblock=DM: ]OOC: Ok, I'm not clear on this: I took a five foot step back and the tunnel was narrow enough that Nelson had to duck to continue. The dwarf was fascinated, and the other pirate was behind him. The other pirate isn't under the effect of the bard song, so on his turn he knocks the dwarf on his behind to get him out of the bard song, but I'm still five feet away. Next turn they both are able to take a five foot step, automatically grapple me, then drag me elsewhere?

I mean, not to put a fine point on it, but if I was just wasting my time setting up the circumstances where Nelson could afford to bolt without drawing an attack of opportunity, if tunnels were wider...or if you simply just don't want me to continue any further into this place for some reason...Nelson isn't an idiot, but at this point it's pretty clear he's not gaining anything by not resisting two pirates dragging him toward where there are likely more. Anyways, am I being railroaded? Because if there's nothing I can do besides wait patiently to be rescued by the rest of the party I'd have rather have saved my per day abilities and been more complacent, because I was operating under the assumption that I was going to be five feet away, having a stumpy-legged dwarf chasing after me, and another pirate behind him trying to sqeeze through a space with at least another five feet behind him. :D I think if this wasn't the situation, if we were in a wide avenue of a corridor, with plenty of space to move around in, well I'm pretty sure I'd have at least come up with another plan that got me killed for certain before I got captured.

For now though, I'd like Escape Artist checks for every turn against the grapples initially, and then if Nelson achieves one then he's going to draw his rapier and start attacking before we ever get so far back as he's worrying about eight on one. And then, he'll probably continue to attack anyways (blowing through his remaining action points like water)because what the hell, what's the worst thing that could happen? I could be held prisoner by a bunch of angry pirates? Nope, Nelson's going for the blaze of glory I guess. :D


Ouch. This isn't going happen. Oh well, he thought and shrugged. Why not? More'n I prick the less'n will be left for mischief. Hero me, who would have thought?

Nelson looks at his two pirate chums, merrily carrying him back toward his execution.

" So, what'll it be? You've got a moment t'surrender, n'then I'll be forced to kill you. Come one boys, drop yer blades n'lets you'n me have a little kiss." Nelson says cheerfully.

Ari is such an idiot. Why did he let me go off on this hairbrained, cockeyed stunt?

I swear. It's so hard to find good help these days.


Nelson grinned to himself and began his fiendish plan of escape.[/sblock]
 

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