Warriors Of The Coast

"Someone have a flint and steel? we could simply put some lantern's oil on them and lit them up." suggets Jango.

[SBLOCK=OOC]For an observer, is there a difference between using a dragonmark and casting a spell?[/SBLOCK]
 

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Ari bunches up the sail and prepares to drop it into the hole. Improvising, he bundles a few of the heavier objects into the sail to help it drop, and add a little more damage to the mix. After making sure the bundle will still fit down the hole, he has one of the others light it. He quickly drops the sail, watching it hopefully fall. Then, just to make sure everything works correctly, he drops one of the full lamps down the hole as well. "Well, thats going to make things interesting soon."
 

The flaming ball of sail drops down the shaft and lands on the tunnel floor with a *whoosh*! Right behind it drops the lantern that Ari tosses in, and when it hits bottom, it smashes open and the oil within it sprays out causing a good-sized fireball down below. The five of you easily hear one of the pirates scream out "AIIIYYYY!!!" as he or she apparently got caught in the flames. More ruckus is heard as there seems to be a mad scramble to help the pirate who had been burned.

The desired effect of smoke certainly seems to have been achieved, as very shortly a black, oily smoke rises out of the shaft. You are unable to tell of course how much smoke is remaining down in the tunnels and pushing the pirates back down the way they came down there, but those of you who know anything about fire certainly can see that the chimney effect is in play here. Like a fire in a fireplace, most of the smoke is probably coming straight back up here.

After perhaps five minutes or so as the smoke begins to taper off, a voice is heard coming from below. The accent is definitely dwarven.

"All right! Ye made yer point! What's the situation here? Who are ye and what kind of deal you looking for?"
 


"I should think we want to take the leaders and as many others as possible back to Seawall for your father to deal with, and return their plunder to its rightful owners." Khalia said. "But I don't know if we were made a sufficiently convincing argument for them to accet those terms."
 

They need to come up and out of that hole. Then we detain them, question them... violently if need be... then bring them back to town. They've violated multiple laws and I wouldn't put it past them to have violated the one involving horses that I'd rather not ellaborate on. he says with a wink at Khalia.

So, they need to be brought in or brought down. Skarg says as he spits on the ground. If one of you can talk them up, all the better. If not, we need a plan of attack.
 

Ari rubs his hands together, looking for more stuff to burn. "If they are trapped, we can always state we'll drop something down and seal them in this time. Unless someone got a problem with that."
 

"Did they gives a chance to the sailors? Only thing, it is we will enver know why they have done all that." answers Jango to Ari.
 

stonegod said:
Ari rubs his hands together, looking for more stuff to burn. "If they are trapped, we can always state we'll drop something down and seal them in this time. Unless someone got a problem with that."

"Threatening it? Hardly. We've seen little sign that they deserve the Flame's mercy." Khalia said. "As to actually doing it, though, I would object. We aren't thieves and murderers."
 

drothgery said:
"Threatening it? Hardly. We've seen little sign that they deserve the Flame's mercy." Khalia said. "As to actually doing it, though, I would object. We aren't thieves and murderers."
The hexer shrugs. "Mostly likely knock them out if we just smoke them---not like they'll run into the fire. If we block the exit, that'll keep them trapped. Unless they are doing something else down there."
 

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