Warriors Of The Coast

"Hmmm... I think someone await for to speak with him. Who want to speak with the pirates?" ask Jango, pointing at the hole.
 

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Taviss shakes his head. "Not me," he replies, idly examining the tip of an arrow. "Haul just onea'em up 'ere t' chat wi'. We don' want'a let all th' pirates up and on th' same footin' as us," the ranger advises in the way of tactics, a subject he judges the party to be poorly trained in. Ye think they know y' gotta keep th' smoke inna place y'want'a smoke out. But no...
 

Ringmereth said:
"Haul just onea'em up 'ere t' chat wi'. We don' want'a let all th' pirates up and on th' same footin' as us,"
Ari glances at the ranger. Do you think I'm an idiot?

"That's why I didn't volunteer for that fool job. We threaten to seal them in now that they got their warning, bring one of them up, as you said, and question them. The issue is that we'll need to get them all up at some point regardless; no way we're going down there. So question one first, then get them to come up at our pace. Best one of you two look for a lot of rope while we're talking,"
he directs at Skarg and Jango.

The hunter turns to the Lady. "You want to talk them up, or should I persuade them?" It is clear by the gleam in his eye what he means by persuade; its the cold look of a hunter.
 

stonegod said:
The hunter turns to the Lady. "You want to talk them up, or should I persuade them?" It is clear by the gleam in his eye what he means by persuade; its the cold look of a hunter.

"There will doubtless be occasions when quiet words, intellectual arguments, and faith in the Flame are what we need to persuade others to aid us. But none of those are likely to convince the vermin down there." She says, her voice soft but steel. "Do not kill them, or inflict any unnecessary pain. But we need to know what they planned."
 

stonegod said:
Best one of you two look for a lot of rope while we're talking," he directs at Skarg and Jango.

"Rope... there is so many tent here, and they hold all with some rope, and the boat are full of rope generally, if we can't find enough rope to tie them all, I don't know where we will find enough rope." tells Jango, finishing his sentence outside the tent, walking to teh next tent, looking inside what there is before taking all teh rope that allow that tent to stand up.
 

Ari nods at the Lady's comments, then flexes his fingers and looses up his shoulders. Then, the hexer crouches down at the tunnel side, looks at the ranger once, and then calls down. His voice drips with as much menace as he can muster.

"Now that we have your attention, we'll make things very simple. Send up your leader, now. We're going to have a little chat. Just the one of you. Otherwise, we're not going to warn you the second time, and the second time we're going to close off this shaft. And you wouldn't like what were going to send down this time either. Trust me."

OOC: That's the Intimidate check. Spending an AP on this one as well.
 

Skarg starts looking around for more rope.

Yes, master. The good little guard will follow your every command. My ideas are as dumb as a I look. Skarg's face widens into a grin as he thinks I wonder how many times folks have underestimated me like that. Seems to work in my advantage more often than not. Ah well. I'll let them feel superior to me. I really don't have an answer to this problem anyways. I still think we're going to need to do some reconnaissance at some point and climb down that ladder. Skarg shrugs a bit and carries on with finding rope.
 

Ari: said:
"Now that we have your attention, we'll make things very simple. Send up your leader, now. We're going to have a little chat. Just the one of you. Otherwise, we're not going to warn you the second time, and the second time we're going to close off this shaft. And you wouldn't like what were going to send down this time either. Trust me."
[Intimidate check: TN 16 / 14+7+4(AP)=25 *success*]

The sounds of light talking can be heard down below, but nothing specific can be picked out. Jango and Skarg both quickly return with a couple coils of rope that were found outside and the five of you stand and wait for a response. After a minute or two you hear the following...

"Well we got a bit of a problem then. See... the Captain's not here right now. She's further down the tunnels. So we can't send up our leader to you, I'm afraid. And she won't listen to me... she's got other stuff on her mind. However, I'm the number two guy and I've got four others here and we're ready to come on up. You want me up there, I'll come on up."

Anyone looking down the shaft sees a male dwarf climbing up the ladder. He is dressed in general pirate attire, has your typical long hair and beard, and when he finally comes into the light you can see he wears very attractive bracers, an amulet, and has a large mace on his belt.

"What about my men down there? You want them up here too?"
 

DEFCON 1 said:
"What about my men down there? You want them up here too?"
As the others come in with rope, Ari nods at them and whispers a thanks. When the pirates call back, he looks at the other moment and then yells, "You first. We'll call the rest one at a time. But they better all cluster down there where we can see them. Or something unfortunate will happen."
 

Taviss steps back from the hole to keep the dwarven pirate covered, arrow pulled back nearly to his shoulder. He nods towards the group's new prisoner. "Take 'is cudgel, Ari," he advises, thinking it better to state the obvious than risk an oversight. Beyond his reminder, he leaves the talking to those who live and die by words, not arrows and blades.
 

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