Warriors Of The Coast

Note to self. In the future, disable ropes that are attached to alarms. Idiot... Skarg admonishes himself. After shooting the pirate and watching him fall back into the hole, he runs up to it to look down to try and see if the pirate is still moving. Then, upon hearing the other pirate voices, reloads his hand crossbow and moves to an angle where he can best see the ladder with the intent of shooting at anyone's back who tries to come up it.

I'm thinking they're not stupid enough to come up this hole one at a time while we pick them off. Fun as it may be for us, they'd surely not enjoy that. Skarg says with a small chuckle. Unfortunately, they hold all the cards right now. They don't have to come up. They probably have another way out. They just have to wait for us to come down, then pick us off like we'd want to pick them off. Skarg scratches at his cheek a couple of times.

Looks to be a 40 ft. drop or so. I'm not sure how we'd get a good enough fire going down there to smoke them out anyways. Anyone want to volunteer climbing down a bit, seeing how open the shaft is to whatever tunnel's down there, and reporting back? Skarg asks and smiles a wide, innocent smile. A bit of drool drips from his right tusk, which he quickly wipes away.
 

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[sblock=Nelson: ]OOC: Okay, here's the situation. I was hoping that we'd have been able to work this out in-game without needing to metagame it, but you refuse to come quietly! :) Are you being railroaded? To be perfectly frank... at this point in time, yes you are. I've been very lenient up to this point letting you go off and do your own thing while the rest of the group follows behind... but I now need to bring the party back together and not have to keep writing everything you are finding while rushing on ahead. Because quite frankly it's a pain in the butt and it's also not fair to the others for you to be exploring everything while the rest of the group is way in the back trying to catch up.

I've been trying to indicate (but apparently haven't been doing a very good job) that you aren't "captured", but are being treated just like the other pirates... brought in to do a job. They haven't hurt you, the dwarf has been responding to you as though he genuinely wants to keep you safe and follow Captain Erqua's wishes... but you've been deliberately going against all of this. The problem here is that I really don't know what your intentions are through all of this. What is Nelson's goal down here and why is it you want to run ahead of the party and not join back up? I realize that "being in character" is important... but I can't let you keep going off on your own at the expense of the game. This is a party-based adventure (not a solo adventure) and while I've done my best to let you do this whole middle section on your own (and discover and do a whole lot that the other group hasn't been privy to) at some point I have to say "stop". "In-character" or no... at some point Nelson has to either rejoin the party or leave the adventure altogether if you aren't willing to play him as part of the group. It's as simple as that.

So please let me know what your intentions are and what is it you want to do with the character. Because at this point you really have two choices... keep bluffing like you are one of the pirates and come back to the main hall like the dwarf asked you to (and where you will soon see the remerging of the two story threads)... or get into a fight against the dwarf and the other pirate and probably be killed. It's your choice, but I can't in good conscious let you keep exploring ahead without the rest of the group. Sorry James... but that's just the way it is. (And to be fair to you... if you indeed decide to come quietly, we'll pretend like the use of the bard song never happened).
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Brogarn said:
Looks to be a 40 ft. drop or so. I'm not sure how we'd get a good enough fire going down there to smoke them out anyways. Anyone want to volunteer climbing down a bit, seeing how open the shaft is to whatever tunnel's down there, and reporting back? Skarg asks and smiles a wide, innocent smile. A bit of drool drips from his right tusk, which he quickly wipes away.
Ari looks around for something *big*, not just a rag to drop down. Quietly, "Its your idea, Watchman Sneak. Anyway, I plan on dropping something that will hopefully snap some necks in addition to smoking them out."
 

The group finds itself in a stalemate. Taviss stands directly over the hole, his bow pointed straight down towards the bottom. Khalia remains at the tent door with his crossbow, darting her eyes back and forth from inside to outside. Jango stands behind a few crates, one hand gripping the wand, the other next to his spell component pouch. Skarg wanders around the hole, keeping his eyes on Taviss and his finger on the trigger of the crossbow. Ari moves throughout the tent, pulling open boxes and looking for things to set aflame. He quickly is able to find a crate that has extra sails in it, and he knows that this could go up like a flash if they were to set fire to it.

However, without warning the group hears a *twang* as Taviss' bow springs to life, sending an arrow hurtling down the shaft! You all hear a faint "Whoah!" yell out from down below, and Taviss imediately reloads and aims again. A second *twang* from the bow, and then more shouts from below. When you all question him on what the heck he's doing... Taviss tells you that he saw arms reaching out down below trying to grab the body of the pirate that fell. He fired twice but wasn't able to hit anyone he doesn't think. However, they did in fact pull the body away from the base of the shaft.

Ari stands with a giant ball of sail in his arms and is ready to light it and toss it down the shaft if that's what the party wants to do. If not... the party can either delay until the pirates down below make the first move, or someone else has another idea.
 

Skarg glares at Ari then grins widely.

Ok, I deserved that one. Skarg says then winks a beady, black eye.

Anyways, a flaming ball of sail can't hurt. he says then scratches his cheek in thought.

Umm... anyone here know much about ships? Are sails even flammable? If not, you'd think someone would of thought of that by now. Can't imagine being out at sea and having your sails catch flame from some random lightning strike. I suddenly find my choice of town guard instead of sailor quite pleasing. he says with a chuckle.
 

"I don't know, but it seems to be flammable." tells Jango. he quickly look into the hole. "Chocking them might be a good idea."
 

"I suspect sails burn about as well as any other heavy cloth. Though house Lyrander might use some magical protections for the sails of their wind galleons. It would be possible, I think..." Khalia said, blushing as she trails off, having realized that this really wasn't the time for academic speculation. "In any case, they should burn, and I think it's worth trying."
 


"Does anyone have fire with him? If not, we can either go fetch some fire to the tower, or I could light it up, but I would not be able to repeat it again for today, I always have use much of it in to burn the ropes and myself." tells Jango.
 

There are a couple lanterns hanging in the tent but are unlit. The tent's canvas is thin enough that the midday sun is able to make the interior bright enough to see. It's dim, but not dark enough to hamper vision at all. If Ari is looking for something to light the sail with, several party members have flint and steel, plus Jango might be willing to alight it with his dragonmark if he chooses to.

The sail itself seems quite flamable, and you all doubt that the pirate's extra sails are of House Lyrander quality. As soon as Ari makes the decision to light the sail and toss it in (or if he decides not to), we will move on.
 

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