[sblock=Nelson: ]
James Heard said:
OOC: I don't know what's going on with the rest of the group anyways. I'm sort of glossing all that over, so if I start screwing something up then I guess I'm sorry?
OOC: You needn't worry about that. I have a general idea of where your plot is going and am able to reflect that in my plot for the others. So you just do what you're doing and I'll be able to line all the ducks in a row for the others.
**********
"Heyre! Hold on there sporto!" the dwarf exclaims.
"Whoa there! Easy! I'm no enemy of you an' yers...I'm a Luttin, maybe you've heard f'us? We're jus' wantin' t'see how long yer gonna be here, an' if there's anything we can do t'help. Coin, y'know? I'ma businessman, I'm here t'talk business." [Diplomacy check 11+10=22 / TN ??]
The dwarf looks a bit cockeyed at you, and the other six pirates all change the grips on their swords. The dwarf narrows his eyes at you for a second, then turns and nods to on of the others, who hurries off towards the large tent. You get the sense that they are at least willing to listen to your story.
[Sense Motive check 16+7=23 / TN ??]
"You there, why don't you put those away, seein' as how I came here all peaceful-like, and we can talk about what goods you might need from town without havin' t'shed blood for...an' frankly when yer plannin' on leavin' - seein' as how yer a might infractin' upon my Pa's trade." [Bluff check 6+8=14 / TN ??]
While you are talking, you notice another pirate exit the large tent and begin walking over to you. This is a female and a half-elf if you aren't mistaken, and you can see that she is missing her left arm below the elbow. However, even more interesting is the large blade that is strapped to the arm in it's place. With another blade on her left hip, you get the idea that she probably is very good at dual-wielding (actual sword in her right hand, arm blade strapped to the other).
[Gather Info check 2+10=12 / TN 10]
"If'n yer not plannin' on leavin' or yer got some notion o'slaughter then I s'pose I'd like t'have a talk about joinin' up."
The female pirate walks right over to you and stands in front and looks directly into your eyes. Her hot, sour breath infests your nose and it is very difficult not to flinch or at least wrinkle your nose. Her eyes pierce yours and you know that she is trying to intimidate you. You try your best to resist.
[Intimidate check ??+??=16 / Your modified level check to resist (1d20 plus level plus WIS mod) 7+2+2=11 *successful intimidate*]
You feel your resolve weakening under her penetrating stare, but you do realize that they haven't attacked you yet, so perhaps your bluff is actually working.
"Not that I'm keen on slaughterin' mind you, but my Pa taught me t'never jump without movin' the earth up first to meet my feet, if you know what I mean. Dyin' seems t'be a stark alternative t'not dyin'."
The female keeps staring into your eyes, even after you finish your piece. Out of the corners of your eyes, you get the sense of the other pirates shifting back and forth on their feet, unaware of what all these means and what they should do. Finally, the dwarf steps forward and speaks.
"Captain Erqua? What do you want to do with this guy? Anything?" The half-elf stares at you for what seems like five minutes (but is actually probably only a few more seconds), before breaking eye contact and turning to the dwarf.
"Take him down below. Put a pickaxe in his hand. Bandren could use a break." The dwarf nods once, moves forward and grabs you by the wrist.
"Come on, you... what's your name? Luttin? Right. You wanna work for the Captain? Then let's go." The dwarf grabs you by the arm and begins to lead you towards the large tent.[/sblock]