Warriors Of The Coast


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The party gathers together a few minutes after the pirate walks back towards wherever he came from. They stand around the signal tower, and Taviss takes a few moments to go a bit up the trail to check out the tracks. He is able to easily identify the boot treads of the pirate who has come back and forth many, many times. He is also able to make out Jango's northbound footprints because of the remains of the rope that were dragged behind him when he made his escape from the camp. There doesn't seem to be any tracks of note other than those.

It is agreed upon discussion that Taviss and Skarg would again move on ahead in hopes of discovering the numbers they are up against. With a nod, the two of them head off down the trail, and the other three follow quite a ways behind.

The two of you advance inside the tree line along the rocky beach. The way is pretty easy going, because the sounds of the waves crashing against the rocks is able to cover any noise you would make pretty well.

You travel for about half a mile through the trees and arrive at a small campsite off of a small cove. Several small tents have been erected alongside one large one, you see numerous barrels, boxes, coils of rope, weapon racks, a large firepit, and there is a main foot trail that you would guess would lead back out to the main road that runs down the coast. At present, you see two men walking the edges of the camp area, each of them wielding a longsword and obviously on some sort of watch. There are numerous bootprints and tracks all throughout the camp, but at the distance you both are within the treeline, you cannot tell just how many you are dealing with.

Taviss, you however do advance upon the area where you see some burned rope remains around a small tree and a longbow contraption set up aimed at it, that you would guess is where Jango was tied up. Apparently his escape either has not been noticed, or no one cares that he did.

piratecamppluslocke8.png


OOC: Black arrow is the direction from which the group is coming, red X is the location of where Jango had been tied to the tree. The two pirates are basically circling the edges of the camp clearing on opposite sides of each other.
 

DEFCON 1 said:
[sblock=Nelson: ]OOC: James, just to clarify there are NO children in the camp. If I gave that impression, my apologies. Also, please bear in mind that what is occuring with you here is probably a good 15-20 minutes earlier than what is occurring with the rest of the group below.[/sblock]
[sblock=DM: ]OOC: Ok, I don't know why I thought that now anyways, I'll chalk it up to being incredibly distracted, or being sexist, or simply tired. Um, I don't know what's going on with the rest of the group anyways. I'm sort of glossing all that over, so if I start screwing something up then I guess I'm sorry?[/sblock]
DEFCON 1 said:
[sblock=Nelson: ]Nelson walks into camp confidentally and takes stock of the situation. He sees that the half-dozen people walking about are all adorned in traditional sailor/pirate dress, the four men and two women all have numerous tattoos, scars, patches, missing teeth and the like. Each of them also looks like they could rip Nelson's head off, especially with the various weapons hanging from their belts. If this doesn't work, he's in serious trouble. The one or two pirates who notice Nelson's approach do a double-take, and then whistle towards the dwarf.

The dwarf that Nelson was advancing on turns and finally sees the bard approach. "Heyre! Hold on there sporto!" Suddenly, the dwarf pulls out his cutless from his belt, and immediately the other pirates all do the same with their weapons and circle around the bard.[/sblock]
[sblock=DM: ]"Whoa there! Easy! I'm no enemy of you an' yers...I'm a Luttin, maybe you've heard f'us? We're jus' wantin' t'see how long yer gonna be here, an' if there's anything we can do t'help. Coin, y'know? I'ma businessman, I'm here t'talk business." Nelson tried to ward away the drawn weapons with his charm and easy smile.

"You there," Nelson said to the ornery dwarven pirate, "Why don't you put those away, seein' as how I came here all peaceful-like, and we can talk about what goods you might need from town without havin' t'shed blood for...an' frankly when yer plannin' on leavin' - seein' as how yer a might infractin' upon my Pa's trade."

Nelson frowned, apparently thoughtful.

"And," he continued, "If'n yer not plannin' on leavin' or yer got some notion o'slaughter then I s'pose I'd like t'have a talk about joinin' up. Not that I'm keen on slaughterin' mind you, but my Pa taught me t'never jump without movin' the earth up first to meet my feet, if you know what I mean. Dyin' seems t'be a stark alternative t'not dyin'." he said with a grin.

OOC: I'm obviously using Bluff a bit, but mostly, still, I'm trying to shift their damned inclinations to me via Diplomacy. Nelson's a likable guy :D Hopefully people who might order a family killed and pay for attacks on town won't be put off by his, ah, flexibility.[/sblock]
 


Ari keeps low in the trees, counting the tents and other things he can see. In a whisper: "Seven small tents, and one large one. If we're lucky, that's one per tent, maybe two for the large, for 7 or 8 of them. Unluckly, and its twice that. We need a distraction and something to keep their numbers down. Might of been nice to have someone go in and bluff 'em first, but that ship has sailed." Ari turns to Jingo. "What are your ranged magics? Anything to set several tents alight at once?"
 

"Most likely two per tent, except the large where the captain is alone. We can guess they may be fifteen. I can light up only one tent... I've used much ressources trying to burn my rope, and my skills are still limited. I still have a few good spells if we have to fight the pirates, but not to burn all the camp." answers Jango.
 

"We will need something to cause a distraction and bring them out in the open. The alternative is try to sneak in the tents one by one, but few of us are that sneaky."
 

"If the captain tent is burning, it will be enough of a distraction, but they will be able to control it more quickly than the whole camp... but once they are distracted, what you plan next to do?"
 

[sblock=Nelson: ]
James Heard said:
OOC: I don't know what's going on with the rest of the group anyways. I'm sort of glossing all that over, so if I start screwing something up then I guess I'm sorry?
OOC: You needn't worry about that. I have a general idea of where your plot is going and am able to reflect that in my plot for the others. So you just do what you're doing and I'll be able to line all the ducks in a row for the others.
:)

**********

"Heyre! Hold on there sporto!" the dwarf exclaims.

"Whoa there! Easy! I'm no enemy of you an' yers...I'm a Luttin, maybe you've heard f'us? We're jus' wantin' t'see how long yer gonna be here, an' if there's anything we can do t'help. Coin, y'know? I'ma businessman, I'm here t'talk business." [Diplomacy check 11+10=22 / TN ??]

The dwarf looks a bit cockeyed at you, and the other six pirates all change the grips on their swords. The dwarf narrows his eyes at you for a second, then turns and nods to on of the others, who hurries off towards the large tent. You get the sense that they are at least willing to listen to your story. [Sense Motive check 16+7=23 / TN ??]

"You there, why don't you put those away, seein' as how I came here all peaceful-like, and we can talk about what goods you might need from town without havin' t'shed blood for...an' frankly when yer plannin' on leavin' - seein' as how yer a might infractin' upon my Pa's trade." [Bluff check 6+8=14 / TN ??]

While you are talking, you notice another pirate exit the large tent and begin walking over to you. This is a female and a half-elf if you aren't mistaken, and you can see that she is missing her left arm below the elbow. However, even more interesting is the large blade that is strapped to the arm in it's place. With another blade on her left hip, you get the idea that she probably is very good at dual-wielding (actual sword in her right hand, arm blade strapped to the other). [Gather Info check 2+10=12 / TN 10]

"If'n yer not plannin' on leavin' or yer got some notion o'slaughter then I s'pose I'd like t'have a talk about joinin' up."

The female pirate walks right over to you and stands in front and looks directly into your eyes. Her hot, sour breath infests your nose and it is very difficult not to flinch or at least wrinkle your nose. Her eyes pierce yours and you know that she is trying to intimidate you. You try your best to resist. [Intimidate check ??+??=16 / Your modified level check to resist (1d20 plus level plus WIS mod) 7+2+2=11 *successful intimidate*]

You feel your resolve weakening under her penetrating stare, but you do realize that they haven't attacked you yet, so perhaps your bluff is actually working. "Not that I'm keen on slaughterin' mind you, but my Pa taught me t'never jump without movin' the earth up first to meet my feet, if you know what I mean. Dyin' seems t'be a stark alternative t'not dyin'."

The female keeps staring into your eyes, even after you finish your piece. Out of the corners of your eyes, you get the sense of the other pirates shifting back and forth on their feet, unaware of what all these means and what they should do. Finally, the dwarf steps forward and speaks. "Captain Erqua? What do you want to do with this guy? Anything?" The half-elf stares at you for what seems like five minutes (but is actually probably only a few more seconds), before breaking eye contact and turning to the dwarf. "Take him down below. Put a pickaxe in his hand. Bandren could use a break." The dwarf nods once, moves forward and grabs you by the wrist. "Come on, you... what's your name? Luttin? Right. You wanna work for the Captain? Then let's go." The dwarf grabs you by the arm and begins to lead you towards the large tent.[/sblock]
 
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[sblock=DM: ]OOC: My, that missing-arm-replaced-by-a-blade thing sounds distinctive, Captain Erqua?...Knowledge (local) check (on the off chance that she's some sort of local pirate tale), or Bardic knowledge? We're really close to the water too, does Nelson know of any rock formations that might warrant pickaxing underground this close to the water, and what they might contain (Knowledge:Geography)? Bandren anyone Nelson might know? Do any of the pirates seem to have missile weapons, or are they only carrying cutlery as prosthetics and the like?

"Ouch. I s'pose that means yer all fer th'slaughterin' then? I don't suppose you'd care to know about the lizards? Got 'em all riled up proper, you killin' their folks come to pick up their pay an' the like, I expect." Nelson paused. "Yeah, them lizards probably'd be pretty irritated..."

"Pickaxe, you say? This is a pretty weird place to be diggin' fer 'shards, are the Xothkazzik Ruins under here too? Knockin' down walls in tombs isn't really my thing though, I think I've got some maps of the third or fourth level or something alike back in Seawell. If you're looking for those, then you'd probably need the translations for how to bypass the Packson Seal too. Or so I hear, you'd think such things you'd keep in Seawell, but nooooooo, it's all off in the swamps in the shacks of my cousins an alike. Have you ever had swamp okra? One clue: Not okra, not okra at all. I tell you, I 'bout tossed my ass-end through the front-end when they told me. Like savages, I tell you. Off there in the swamp, hidin' from the lizard n' peoples too. Yeah, Luttins...we're a strange brew o'true an'that's a fact. I don't suppose you folks have any grog? My older brother used to sit me on his lap and sip me some grog when I was younger. I understand it's an acquired taste, but..." Nelson continues into further discussions about the culinary habits of his family, and improbable but enticing bits of information of varying degrees of truthfulness of the sort that fall from his mouth all the time.[/sblock]
 

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